RayKst's Forum Posts

  • Awesome !

  • Ehehe Shift doesn't make any sense. Much better would be Z or space.

  • I think it's possible, but Ashley will know better :D There's a plugin or two that allow you to execute JS code, but you can't access c2 api, or can't access it all. Never used those plugins. They would be really useful if you could access all the api.

  • > Seconded . And isn't there a assign image point/origin to all frames yet ? On my game i searched and searched for it and couldn't find it. My suggestion is organize the interface more or less like it was on Classic, much better imo

    Do you mean rightclick on created imagepoint and "apply to whole animation" in "image points" list?

    What? Damn missed that one thanks. But i think an aditional apply button above wouldn't hurt.

  • What about texture changes on WebGL case ? Having a lot of texture changes can be a great performance dropper.

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  • Seconded . And isn't there a assign image point/origin to all frames yet ? On my game i searched and searched for it and couldn't find it. My suggestion is organize the interface more or less like it was on Classic, much better imo

  • It's based on the goodold sfxr ! And for making nes style music here's what i used for my game : Famitracker. Very easy to use !

  • Confirmed. Same here. And people should enter more on the chat it's quite lonely there :D

  • An option to delete/update games would be great

  • I'm a programmer but in no coding engine i can accomplish the ease and speed of development that i get with C2. And i've tried lots and lots of engines, and wrote some too. If C2 get's scripting support one day it'll be the ultimate engine no question.

  • Oh yeah shift is bad sorry :D

  • There's no control mapping right now. You currently can only do the:

    On Shift Pressed -> Simulate Control Jump

  • Wow that's some awesome art ! Amazing

  • alejo Wow great colors and line art :D Very good ! I have some nice ideas already :D~

  • Two things: First all your tiles must have the same size.

    Second: Place the origin on top left for all frames.

    I don't remember exactly how to put them in a position for all frames in a go. Anyone ?