RayKst's Forum Posts

  • > That's a known problem in JS input. Hope it gets fixed soon. It wasn't made for games in the first place... :(

    Seriously? If it was made for games then why... ?..?

    What did you mean ? JS input right now is not robust enough to handle game with heavy input, lots of clicks and presses and stuff. I would know since my game is like this.

  • Yeah this is a super annoying issue. It makes my game unreliable since at any moment the input get's stuck and you can't play anymore.

    Maybe i forgot how to use canvas but Paste Object didn't work for me last i tried.

  • Thanks Ashley

  • Awesome Kyatric had forgotten about the Physics plugin. Thanks!

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    Just bringing the topic to life:D

    Is there a new release of CC coming ? I was trying to do something in it that needed the Canvas plugin but it's broken on 1.2 release. How is it's state now ?

    I could be interested in helping with CC development but i can't stand C++ . When you code in C# for too much that's what happens :)

  • Yeah just remembered of that forum. I rarely access it though.

  • Put the link after the URL=

    Yeah there's a lot of plugins to look at. I took a look at some of them but couldn't find a suitable example. That's one of the big problems of JS: The code looks like crap for people coming from languages like C# or Java or even C++. ( I'm not saying Ashley's code looks like crap :) ) No classes, no modules no import you have to put things inside anonymous functions to handle scoping. Very weakly typed (not typed at all). The worst is i don't see the ones responsible for JS fixing them anytime soon. Ecmascript.Next will have classes and modules supposedly. It's a start.

  • I'm making a behavior based on Tween.js. It's very simple just a Tweener that manages a list of Tweens that act over objects. Two classes. But my JS skills are limited (I'm an alphabet programming guy, C++, C#, D etc :) ). How better to organize this in a plugin ? For example where to put Tweener class ? JS code organization support sucks i know so where it better to put the classes ? Something like behaviorProto.Class = function(){...} ? I can't grasp prototipal object system at all :D

    Any help will be appreciated thanks.

  • I hope Else and Or get implemented on future versions. Creating variables for this is cumbersome at least.

  • That's a known problem in JS input. Hope it gets fixed soon. It wasn't made for games in the first place... :(

  • Yeah that's inevitable : Custom plugins = More bugs

  • Confirmed on Chrome. You're using a custom plugin (dropdown). It must be causing it.

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  • It is possible in a limited way with way points. It would serve for some cases but not for a lot of others. When we think about paths we're talking about curve paths not simple straight. These are straightfoward to implement (maybe not for everyone). Make a spline path with these way points and then it get's really useful.