ranma's Forum Posts

  • its good if its gonna be fixed but Im willin to bet it was happenin to begin with cause the image loaded wasnt a power of 2 and webgl uses textures not just images

    good call, good bet, 1024x512 look great and sharp (original was 800x480)

  • Oops, you're right - it turns out the WebGL renderer accidentally marks the image as for tiling so does some power-of-two stretching. Should be fixed in the next build.great, thanks. also, I don't know why, but sometimes, at random, it does not seem do this kind of stuff and renders image perfectly. I have no idea, why though. anywai, i believe it doesn't matter anyway if it's going to be fixed.

    thanks again.

  • http://dl.dropbox.com/u/59009902/load_image_from_url.capx

    if you turn off webgl in project properties, the sprite looks fine, if you turn it on again, it's blurry.

    hope that helps.

    cheers!

  • Are you sure it's not using sub-pixel positioning

    sprite is positioned at 0,0 with origin at 0,0 it has the same size in game as the jpeg being loaded.

    with linear sampling enabled? Try setting pixel rounding on and point sampling in project properties, does it still happen?

    pixel rounding is on, when changed to point sampling it looks even worse. sharper, but messed up. BUT when I turn off webgl it looks great, just like original, so I believe it has something to do with webgl rendering in browser :(

    i'll try and create a capx to demonstrate this...

  • <img src="http://dl.dropbox.com/u/59009902/login_background.png" border="0" /> on top you can see original file, on the bottom you can see print screen from the game, where the fila was loaded to a sprite using the "load image from url" action. firefox and chrome behaves the same.

  • This looks like a hiccup where a file was imported wrong somehow. Has it happened again? If not I might close this report as a one-off.i think it can be closed, didn't happen again. by the way, can it be done that construct doesnt lock files on import? sometimes when I import a sprite from png and then try to overwrite this png, gimp tells me that the file is in use. then I close construct, save the file, open construct and import it again, and this works.

    cheers

  • Hey Ranma , What was the Windows Size dimensions you used in the game !it was 800?600 and I used fullscreen scale mode

  • I got my game uploaded and I'd like to change it's name, but I cannot, even after I edit the name, it stays the same.

    Also in game listings, the description is not updated and I believe number of plays, there's been over 1000 plays, but in game list it says "10 plays".

    And also, the "highest rated" sorting doesn't seem to work. My game has second highest rating, but appears 6th from top :(

  • Well you can make a sprite with an animation ad put it down the screen with the anchor plugin , and make the browser go to the advertiser site when the ad is clicked .

    nope, any open url action is blocked by arcade:

    http://www.scirra.com/forum/arcade-blocks-browsers-open-url-in-new-window_topic54413.html

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  • Big update again, you can now ask your Facebook friends to send you free items and share gold with you! This is Facebook only feature, as Arcade blocked external scripting :(

    I'd probably go more orchestral and perhaps a wee bit more inviting in the beginning. You use music to create mood, evoke an atmosphere, or provide feedback to the player as to whats going on.

    also just updated the music, well maybe not more orchestral, but I think it creates enough good mood for calm and relaxed playing.

    have fun!

  • ah yes, importing image again to the sprite "loader" seems to fix this.

  • Javascript error!

    NS_ERROR_FAILURE: Failure

    192.168.1.66/glwrap.js, line 869

    This is either a bug in Construct 2 or a problem in a third party plugin or behavior - please report it to the developer!

    this is the line mentioned:

    gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, img);

    also above that one:

    Image corrupt or truncated: 192.168.1.66/loader-default-000.png

  • Hello :)

    Is there a way to get logged in access token? If not, could an expression be added to Facebook object to get access token beside logged in user id?

  • big update, you can now craft new items from resources you mined and additional items you looted!

    there are secret combinations of looted items for every item type, if you guess - you might get lucky and craft a rare or even an epic item! those can be sold for much more gold than standard items and are much more powerful!

    next thing to do is update facebook achievements and add asking friends for items / sending items to friends!

    have fun!

  • makes sense, but there appears to be about 40 pixels on left and right together, so it shouldn't be a problem. just push much :)