ranma's Forum Posts

  • i guess you're right :(

    ok, can be closed and sorry for the mixup.

  • still couldn't reproduce the bug, but changet the variables remembering tutorial state anyway, so it should be ok now.

    for now the music is just temporary to focus on other things like finishing the actual game :)

    thanks for the input!

  • true, got it mixed up, mainly because of testing in chrome and viewing in ff, sorry.

    but isn't there a way to make a 3 pixel correction automatically if FF / if Chrome is rendering the canvas? I can do it with events (if browser name = "chrome" -> every Text object set Y to Y-3) why don't do it automatically in the export then?

  • on my end text is 3 pixels above the baseline under your link. the export I gave you is straight from the c2, nothing edited. strange thing is, under chrome it's ok, the problem is under firefox only now.

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  • http://dl.dropbox.com/u/59009902/TextBaseline.zip

    there's capx, export, and three screenshots that should give you an idea on what's going on.

    win 7, up to date drivers on nvidia geforce 9600 gt.

    hope that helps.

  • dcrew there was this kind of bug in an older version, so I gues you have it cached for some reason. can you clear your cache and see if the bug still is ther in latest version of the game? thanks for the report :)

  • you won't see anything in capx / preview so there's no sense posting it, plus you can make it yourself in 3 seconds, empty layout with one text objects with some text in it. in preview and editor it's fine, after exporting, posting to server / arcade - text appears 3 pixels higher. that's it :) appears in firefox and chrome, but not tested anywhere else.

    hope that helps.

  • The text plugin displays 3 pixels higher after export, than in preview/editor.

    In other word, when editing my game I have to take it into account and every text object I have I place it 3 pixels lower than I want it to appear after export :)

    hope that helps

  • for me facebook highscores work perfectly, but i'm managing them through php, not with facebook plugin. keep in ming, that scores don't appear anywhere on facebook until some of your friends beat them. so if you get high score of, say, 100, it will not appear on any walls. only when your friend get score of, say, 120, it will appear that he/she beat you in your game with said scores.

    also, my latest child is prepared to be multiexport (here linked to facebook, but also available on scirra arcade and soon on kongregate) - and uses facebook scores and achievements, even when on arcade on kongregate, the only requirement is to connect the game on facebook once.

    feel free to ask anything, but you have to have intermediate knowledge of php and facebook api to make this stuff work.

  • ah, ok didn't think about that, it came to me with opening urls in same window (injecting javascript) but never with new windows for opening for example developer urls. ok, pity, but thanks for explanation.

  • great, thanks!

  • In latest update you can sell items to your clients.

    Next you will be able to forge new weapons!

  • i have on object touched -> open url in new window action which doesn't work in arcade while in html5 export and in preview works fine.

    open url (without new window) also doesn't seem to work.

  • still present in r99

  • this has to do with the X field for point's position, its focused all the time...