ranma's Forum Posts

  • hardware rendering > software rendering

    ergo

    construct > game maker

    /thread

  • ?

    also, am I the only one missing animations in construct 2.x or am I missing something (pun intended) ? i did some simple sprite replacing but it's pain in the ... back to replace single frame sprites to do animations, it's not the way it should be, right? animations on the way pretty please with sugar and cherry on top?

  • and my oh my, what's going on there:

    <img src="http://img638.imageshack.us/img638/9999/unled2tm.jpg">

  • hello.

    just a quick drop, if you're experiencing 3d model distortion in editor, when at runtime the same object looks good, try changing eye distance to 1500 in application properties -> window properties.

    it may be the "eureka" discovery :) it was for me. someone knows why it's default to 500 which is distorting things?

    in other news: YOU ROCK GUYS!

  • <img src="http://img225.imageshack.us/img225/9083/zdjcie0301.jpg">

    wtf

  • The system image editor has been launched...

    LIARS! :) I can't edit sprite's textures as this is the only window that appears :(

    edit: windows 7, am I missing something? :)

  • Wow, thanks guys! :)

  • a free game about a cat, roooftops, spacebar and elvis ;)

    <img src="http://a.imageshack.us/img823/5433/appfullproxyphpn.jpg">

    I consider it finished, but any suggestions are welcome. I was thinking about an online high score list using http objectm but my lazyness...

  • Thanks.

    I declared a global variable named FinishPeriod. After the 15th hit I do this variable to be increased by 1.

    http://www.mediafire.com/file/kvu6esvvszs9b7v/Balloon.zip

    well this might sound somewhat technical but dont just do this:

    number of hits >= 15

    add 1 to global finishperiod

    this is against the timedelta rules and the period will be dependant on the refresh speed of the monitor, instead try:

    add timedelta to global finishperiod

    timedelta is a system variable that will always return one second when added every tick and is screen refresh screen independant. maybe someone could explain that better :)

  • Maybe something in your code is constantly checking these thousands of objects against collisions?

    well, yeah :) you should read previous posts :) thanks for input though :)

  • No, it's not possible in python. The "Solid" attribute can be added at runtime with events or python but it can't be removed.

    edit: I can't read :D disregard that

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  • I am currently creating a puzzle game where you can move left through some blocks but not right. Currently I have a system where if you press the right key the block becomes solid and when you press the left key the block becomes un-solid. The problem is that if you are overlapping the block and press the right key you teleport.

    http://dl.dropbox.com/u/2867484/OneWay.cap

    this woorks for me:

    + DirectionBlock: Value 'Direction' Equal to 0

    ????+ MouseKeyboard: Key Right arrow is down

    ????+ playerCol: overlaps DirectionBlock : offset (10,0)

    ????????-> DirectionBlock: Set collision mode to None

    ????+ MouseKeyboard: On key Left arrow pressed

    ????????-> playerCol: Deactivate Platform movement

    ????+ MouseKeyboard: [negated] Key Left arrow is down

    ????+ System: Trigger once

    ????????-> playerCol: Activate Platform movement

  • Not as far as I know. You can also try to disable code selectively to watch what it does to the CPU use.

    well I managed to do sprite replacing. used a 1x1 container with solid attribute unchecked and replaced it by the 32x32 solid sprite when on screen and again replaced with "unsolid" container when ooff screen, worked like a charm. thanks, this strange thread-beacon-fairy can close this one. or maybe some more exprerienced contructor has a different maybe better solution?

  • Some things you can do:

    - Turn off collisions for sprites that are off-screen

    Try collisions first.

    ok, so setting the collision mode to off doesn't change anything in case of speed, but removing the "solid" attribute does. so is there any way of removing attributes through events, i bet making only the sprites that are on screen solid and the off screen ones non solid would fix this.

  • What is your CPU speed?.The most i ever got by using Construct was 30 to 50% cpu usage.I have a intel I7 Cpu.And take a look at your gfx card as well is it nvidia or ati?.Also make sure that construct do not run on the highest priority on the process list.

    i have athlon 64 x2 5600+ and geforce 9600gtm but come on, the game is not for me but for the players, so what I have has nothing to do, game has (lots) of extremely simple sprites, shouldn't have some extreme requirements. meanwhile trying arima's suggestions... :)