> - On object created (I'd like to run this event after object was created to set its rotation to random for example). Is on screen + trigger once while true does the same, but for a large number of sprites this isn't good as it checks every tick for on screen, does it?
Actually, after having used "system:create object", the newly made object is picked.
imagine you create the same explosion in 20 events and wish not only to set the random angle, but also do 20 other things with the new sprite :)
which reminds me, some kind of OR would be great, or functions like in classic, function createExplosion(x,y) {} and run it every time something is destroyed. in the function would be all the random angle, etc.