ranma's Forum Posts

  • well not really a construct creation, but I actually my first version of this one was created in C2, now it's just HTML with basic canvas for cropping and applying filters to photos.

    to the point, FoodShares is my new cool and simple Android app dedicated to sharing photos of food with your friends (in-app friends and Facebook friends through uploading photos to FB).

    shameless self advertising, but you know, everybody loves a good eat ;)

    thanks for your attention and goodbye :)

  • +1 would be so happy if this was implemented. right now you can do it using instance variable and making timeout on velocity.

  • ranma: If it weren't free for taking, I wouldn't be posting it here. :)

    great, thanks!

  • Battleshops! Manage your shops and pit them against rival shops during the rush hour to win over customers. Wage battles using shopping cart launchers and demolish their carefully stacked products! Oh, and stack your own products in a way they will suffer the least damage when toppled over by rival shops.

    Test your shop management AND warmongering skills against famous battleshops Warmart and many more!

    Let your brains loose and you can come up with ideas like this, too! ;)

    Mipey

    is this one free for the taking? :) that should be quite fun to make, im thinking about online gameplay shop vs shop, with server side shop database, when you battle against eachother... id like to make that very much if you don't mind :)

  • +1 :)

    also would be helpful if using two monitors split desktop to remember that on the left one is a layout design, on the right is event sheet.

  • i just discovered this:

    https://alliances.commandandconquer.com/

    a complete mmo (ogame like - far more visually advanced) made game in html with canvas.

    just to build up the c2 hype, this kind of game is completely doable with construct 2 and a little knowledge of server side scriptimg (ie. php + mysql) as the game is not fully realtime. the only thing is the server strength when you get lot of users.

    just to let you all know :)

  • also remember that round, floor and ceil functions round a little differently, round simply rounds, floor rounds down, ceil rounds up. just in case, hope that helps. cheers!

  • i think that if you pass float number to array.at you shouldn't expect it to work properly. its like calling in pseudocode:

    var foo = array('a','b','c');
    print foo[1.7];

    what do you expect out of that? :) there's your problem. I think you must floor (or ceil - depending on what you want to achieve) your cos() function before passing to array.at() and it will work like a charm.

  • Yann not a math expert myself, but i'm convinced you're right though :) anyway, as for the array, did my explanation solve your problem? remember that array.at() takes an integer, not a float.

  • -1.8369701987210297e-16

    this is your cos(a)

    how do you expect to get the value from array.at(-1.8369701987210297e-16) ? :D

    the behavior you get is perfectly normal i think.

    but, google says that cos(270) = 0.984381951.

  • you're talking about a collision mask, you can edit it in image editor by clicking the collision mask button on the left (below the hotsopt button). image is just an image, collision mask is the thing that's responsible for collisions :)

  • webgl + point sampling + pixel rounding + crop full screen mode. you will have no blur, but will have to cope with crop full screen mode instead of scale.

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  • how much time can it take to implement version numbering? i actually think this is by design, because, when they add version numbering, you will be able to make updates for your app, and that would make their paid service called live update meaningless :)

  • im not talking about construct sdk :)

  • and also build for the app store.

    a short warning though, when you upload your game to the app store, you will be stuck with the version you uploaded, as appmobi DOESN'T allow you to export apps with constrol over version number, that said, every game you export will have the same version number, thus will not upload to app store as a new version, you will see an error saying that app with that version code is already uploaded.