RamPackWobble's Forum Posts

  • If we knew why you want this it would help to give a better answer.

    Layers can be set to be visible or not - I have not used it but that might be your answer ?

    How many objects ? Set a boolean flag for the solid enabled/not ?

  • Definitely not recommend using coins as a reference, since pounds are only used in UK. Even 1 Euro (or US quarter) are not easily available on all parts of the world.

    Good point about not using a coin.

    Choose the ruler that is closes to life size ?

  • One idea - and it might not be a good idea - at the start of the game ask the player to click on the circle that is closest to the size of a pound coin or some other easily recognisable coin/thing, then using this "scale"...

  • If you are still interested in this let me know because I've had another idea...(after about 2 hours in I am maybe 10% there ! Been distracted by other (easier) problems !) <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • Are you asking about one image/ multiple collision boxes ?

    have a look here

  • Yes - just choose the required family member (UID/instance variable/mouse over/whatever) and then set visibility as required (or opacity ?)

  • Though still it bothers me that I can't figure out how to make a platform move in any way I want. It sounds so simple, but I can't wrap my head around how. There's got to be a way.

    any good ?

  • Ok I should have done a search first -

    construct.net/en

    so I suggest you stick with one of the three methods in my first post.

    Good luck

    You could also pin the camera to your main player (which on choosing a new player would require unpinning, moving to new main player and pinning to him - but this would remove the need to have a every tick move camera to main player ....)

  • After another look I am unable to disable scroll to on one instance and enable on another - I don't know if this is a bug or (more likely) just lack of knowledge on my behalf. My method will disable other behaviours (eg flash - well turn off not disable)

    Here is what I thought would work - dl.dropboxusercontent.com/u/143636437/examples%20for%20web/scroll%20to%202.capx

  • Not quite the answer you are after - but here is one way to scroll to one instance

    Right click makes more players. scroll to only works on green (main) player.

    Choose new main player with left click

    three different scroll in capx (events 7 ,8 and 9)

    scroll to instance

    edit - I have left the "camera sprite" visible - obviously you would not want this in your game... (also make the camera sprite smaller might help with frame rate/cpu usage (slightly))

  • Have a look at link which I think will help.

  • Give your player an instance variable (called CriticalChance ?) and give it a value (1 ?) then you can put something like ..

    if player hits then damage = 10

    if random(100)<chriticalchance then damage=damage *2

    take damage from baddies hitpoints

    ?

    as player puts experience into critical chance (player goes up a level)

    make (variable) CriticalChance =CriticalChance+1 (or 5 or 10)

    ?

  • I'm glad that AllanR answered before me - I never knew about chaining them together.

    Every day I learn something new - I just wish I could remember it all !

  • I also kind of want to figure it out for myself, at least partially.

    How about layer scale (depending on how you are displaying your world) ?

    Have fun.

  • look at tokenat()