RamPackWobble's Forum Posts

  • have a look at websites like : http://opengameart.org/ ?

  • How have you made the blur? Is it an Effect on a layer? If so is your menu on the same layer?

  • Do you know of any such websites where you can upload your game for free?

    Lots of people here just use dropbox.

  • Any Good ?

    edit - Basically the same as justifun s but using bullet behaviour. Variable ball speed to make it go faster the further it is from the mouse and slow to a stop over mouse. Ball speed will cut to zero on contact with the egg to stop bounce.

  • If I understand what you are after..

    try changing "line" 16 to

    right(DisplayTextCheck,len(DisplayTextCheck)-1)

    ?

  • Worried me enough to fire up the computer. Glad to report it does work - move mouse over and cube spins, remove mouse and after 5 seconds cube slows down to 0 revs. Very simple - here is the event sheet

    <img src="https://dl.dropboxusercontent.com/u/143636437/examples%20for%20web/Ashampoo_Snap_2014.01.22_22h16m21s_001.png" border="0" />

  • Not on pc now so I can't check- but it is meant to spin when the mouse is over and slow down when mouse free. I hope I posted the right capx

    ... it's been one of those days.

  • My idea was to have a function that (at least in version 1) would be sent a string of characters with formatting codes embedded in the string eg

    ~2 would mean that the 2 is the the numerator while #3 would mean the three was the denominator (2/3)

    so if I sent "5X~1#2=x" then it would print as "5X�=x"

    This function would need to know the widths of the characters (using sprite fonts we could find these) Be able to print the characters at half size (with a line between them) (once again Sprite fonts should be able to scale)

    Here is a start - and it is very rough - but maybe you could use it ?

    The sprite font was from a tutorial by Paradox - which I recommend you look at.

    warning rough !

    I intend to revisit this in the not too distant future - but I do get easily distracted !

    Hope it, at least, makes some sense ?

  • any good ?

  • Have a look at This Tutorial - by Kyatric

  • <img src="smileys/smiley9.gif" border="0" align="middle" /> sometimes I think I know what I am doing and then I am reminded I don't ! <img src="smileys/smiley9.gif" border="0" align="middle" />

    Joannak - Thankyou.

  • Could you give a bit more information ?

    A link to your capx ?

    Is this new target an instance of something that cannot be a target / already is targeted ?

  • I can see nothing wrong with

    theforce= distance(ball.X, ball.Y, Touch.X, Touch.Y)

    if theforce>500 then theforce=500

    apply theforce at angle

    sort of thing

    But if you want it in 1 event then something like

    apply ( (distance(ball.X, ball.Y, Touch.X, Touch.Y)<500)*( distance(ball.X, ball.Y, Touch.X, Touch.Y)))+( ( distance(ball.X, ball.Y, Touch.X, Touch.Y)>=500)*500) at angle

    (I think the first method would probably run faster and is easier to read.)

  • There is a way to continue from where you were last previewing -not on PC now so I can't check. Instead of previewing with f5 I think it is shift f5. hopefully this will help.

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  • Your welcome - but I've just thought :

    The platforms collision poly is set small to allow the platform to partially pass the turn points ? Could cause you problems - I suggest you shrink the platform down (and now lets call this a "contact point") and make it invisible then pin to this your proper platform.

    edit

    Sorry - I've no idea about why you can't open other peoples capx without problems.