Ragtime's Forum Posts

  • Yes, it looked interesting :(

  • *The* sound made me crazy <img src="smileys/smiley18.gif" border="0" align="middle" />

    I'm using a wireless Xbox360 controller on Windows 7 (Xbox360 controller + wireless receiver).

    • Is detected by windows and works fine with Spelunky! :)
    • Is not recognized there:

      scirra.com/labs/gamepadtest (nothing happens... "Ready..." "Gamepad 0 ID:")

    Tested on recent versions of firefox and chrome.

  • Over the last few months I have programmed about a dozen different plugins related to multiplayer, and I'm soon going to be releasing a social mmo, and the entire client side is made in construct 2. I was wondering if there was any interest in me releasing all the plugins publicly on the forums?

    OH YEAH

  • Ok sorry, I'll be back with a more accurate reporting.

  • Hi all,

    I usually work on PC but I've tried the current version of my game on MacBook Pro yesterday...

    Prototype BBB

    On PC : slight differences between each browser but the core game remains the same.

    On mac : the visual sprites of the bricks on the right and left don't disappear after collision, but the "real" bricks are destroyed as they should be. And after a collision, all the visual bricks randomly disappear at the same time. Same issue on Safari, Firefox and Chrome, so that's not a question of browser... (since Firefox and Chrome are OK on PC, Safari not tested)

    What can explain such a difference between PC and mac? Is this a bug?

    Thanks in advance!

    Rag'

  • I'll keep in mind your answer and this link, I'll be useful.

    Thanks!

  • distance(player;x,player.y,enemy.x,enemy.y)

    It returns the distance between the player and the enemy.

    IF distance(player;x,player.y,enemy.x,enemy.y) < [EnemyAttackDistance]

    THEN... Enemy attacks :)

  • Thanks for your answer!

    I used the first method and that will do the trick (by rotating the tiled BG since my bar has a specific shape).

    <img src="https://dl.dropbox.com/u/39121175/spritemasked02.png" border="0" />

    But still, I'd really like to know how to hide/reveal a sprite with a mask, that's an information I'd really like to acquire... Could someone explain or show me an existing tutorial/example?

  • Very hard and impossible to play with an AZERTY keyboard (Europe).

  • It makes me want to buy a 360 <img src="smileys/smiley30.gif" border="0" align="middle" />

  • Hi all!

    I'd like to hide/reveal a sprite with an invisible "mask", in order to make a lifebar.

    <img src="https://dl.dropbox.com/u/39121175/spritemasked.png" border="0" />

    How would you proceed? Are there some tutorials?

    Thanks!

    Rag'

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  • Cool news :)

  • Thanks for your answers!

    On my system the game just runs very very slowly even with WebGL on. There is no blurring though (other than the characters looking like theyve been stretched from another resolution).

    Pretty weird since the game is currently light and simple. I tested it on 4 computers (including my laptop) and it runs at 60fps... :o

    Can you tell if this appears with other games by other people, or even the tutorials?

    I recently played emulated and flash games but this is the first time I see such a blur on the main character. But obviously, it could be because it is my game, maybe I pay attention to things that I usually don't care. And most games are centered on the main entity, with scrolling etc. In this game, there is no scrolling and the action is fast.

    I'm gonna try more games and watch more carefully.

    You could try always rounding positions of objects and the scroll x/y.

    Yeah, it was the first thing I tried and it didn't fix the problem :(

    It could be the response time of LCD screens. If I drag the entire window I see a slight blurring effect, but it's due to the LCD pixels taking a few milliseconds to switch.

    Ok, so in this case... It is an unfixable problem, I suppose? (since it's actually not a problem)

  • Hi!

    I have a problem: my character sprites get blurry when I move across the layout.

    It appears perfectly clear when the character is immobile, but it is blured when I started moving. My characters don't move that quickly and I don't remember having this problem with the games I played before. The result appears to be the same on 6 (LCD) screens.

    I tried to set Sampling on "point" but it was just... ugly.

    What can I do to make the visual clean?

    Here is my .capx

    Thanks in advance!

    Rag' <img src="smileys/smiley9.gif" border="0" align="middle">