Hey Super Moi!
The concept is VERY interesting. I actually don't remember playing a game where the majority of the level is obscured, and you have to guide the character through obstacles using mouse clicks.
The problem is that the level is way too constrained for that amount of physics and bouncing! Moreover, once you are done with the first set of spikes of the first level, it is quite frustrating to click in a "wrong" place and send your character to those very spikes you already passed.
I recommend you adding "click zones" to the character that will somehow guide him in a better way.
OUTSTANDING art in the menu section. Did you do it all by yourself? I ask you because I'm amazed by how fast you created the art given the little amount of time.
Congrats for your effort!!! Keep working on it!! Do not leave it gathering dust!!!