QuaziGNRLnose's Forum Posts

  • with the number of bugs everyone has found already with construct, id be scared to try a slightly tested program which claims to have a trillion features (erhm backflipping anyone?). BUGS ARE GOING TO BE EVERYWHERE!!!???

    Or do our devs just drink too much beer while they program?

  • hehe, lol davios post

    i really should get around to making a sonic syle loop shouldnt I? maybe ill make a tut.

  • There would be alot more games that use bone style animation IF it were supported by common authoring tools. I guarantee you lots or maybe MOST of us will be using the bone animation in some or all of our projects.

    In fact humbler versions of this style of animation are used constatly in developing for platforms where memory is limited. You'd be hard-pressed to find a good mobile or handheld 2d action game that isn't using this technique.

    the bone editor is good enough to do anything as is, i believe everything should be doable in construct itself.

  • very nice, although i dont quite like the C gear, its too um, stencyl-ish, spindly ect, i love the setup of everything.

    why are there polish(?) descriptions though

  • if you cant really think of how to go about making a custom engine, you shouldnt be using/making one atm. the collision detection alone can be quite difficult. not to mention accel and decel

  • the bone editor is a bit lacking in terms of ease of use, but its not really a big hinderance, these changes will probably have to wait for post v1.0

  • if you have the time to make an alpha GIF/Normal GIF, why dont you just import the frames that you made normally, animated gifs only support 256 colours anyways, and its not like it would be difficult to save all the frames as pngs and import them.

  • you can simply type in dimensions from the property bar

  • fraps is the best for recording construct games, it has the smallest overhead and can record the most FPS

  • 3d models? since when, and for what, i kinda liked those painted sprites?, and what r u going to import ragdoll anims for?

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  • very nice, its for games like this that i nag for mesh support, a simple mesh inplace of a 3d box would make N64+ quality games possible.

    you could of made good use of families instead of making a seperate action group for your 2 types of objects (sprites and rotating geometry)

    your game made me revive my 3d platformer, and great job on it!

    oh ya, what exactly do you need the registry for?

    is it for that KIA thing? because i cant play your game again, which is kinda lame

  • made a logo, i can make it a png if youd like.

    <img src="http://i298.photobucket.com/albums/mm245/QuaziGnrlNose/gearanim.gif">

    edit: i made a transparent BG png

    <img src="http://i298.photobucket.com/albums/mm245/QuaziGnrlNose/cgearpng.png">

    i really like that site design rilem, its clean and catchy, maybe replace those empty layout screenshots with something intresting tho?

  • i voted for my bro!

  • i could do it for sure, mega!

    send me a cap and ill have it done in no-time.

    are your models already seperated into chunks (legs, arms, body, head ect)?

  • WHAT THE FUCKKKKKKKKKKKK

    would you mind taking the hat off, lol.

    lol'd at comic book guy soljah boy