Hello, I am using loader layout to display the loading screen. I only left a few sprites on it for a nice look. But here's the problem - when assembling sprite sheets after export, the sprites from the loading screen are packed together with the rest of the sprites. And because of this, large sprite sheets are created, about 3MB in size, and these sprite sheets have to be loaded at the very beginning in order to reach the loader layout. As a result, half of the game is already loaded before the loader layout appears. And half the time the player looks not at a beautiful loading screen, but at an empty one (there is now a white background and a logo).
There is not a word in the documentation about sprite sheets, but only a reminder not to load the layout loader with a large number of sprites and animations.
I would like to know if there is a way to fix this?
p.s. Usually in games the logo appears at the very beginning for a second, and then the entire game loads. I don't want to use two different loading screens in the game (splash screen and loader layout). Percentages at the beginning or a splash screen that is difficult to change through the source code. And, of course, I didn’t want to wait for half the game to load in order to see the loading screen