q3olegka's Forum Posts

  • Ashley and the rest of the Scirra team have handled C3 perfectly for years and C2 before that. Why do you think they can't handle another app? If they need more people to work on the app, they hire more people. Simple as that. It's a business. Let them do their thing. They are very good at it.

    They have 10 years 2 developers, bro. That's the problem. Their company could grow several times during this time. Their development could grow several times and they could safely engage in other projects, such as CA. That's why there are so many unfriendly comments.

    But we have always supported scirra. And I paid them all this time. But I do not saw the expansion of the company and the opportunities that each engine already has in 2022, but not C3. Ashley did not want to add 3d at all, but then he added and received the most positive feedback from users. So they are often very wrong

    My company, where I have been working for 5 years, has grown from 5 employees to 30. And its profit has grown significantly. We could also stay with 5 employees and make a profit and say that we are doing well. But this does not compare with how much we can do with 30 employees. And scirra remained at the same level as 5 years ago. So think about it

  • twitter.com/q3olegka/status/1531909814804025350

    Could you please vote on twitter about C3 and CA? It would be interesting

    and you need to take into account the limited resources of the team and what in your opinion they need to spend these resources first

  • The worst solution from Scirra. We want to develop beautiful games, not create animations for videos. I have been waiting for many years for you to support spine and export support to different consoles (you lost xbox), support for 3d models, and so far this has not happened, my game is still only in my head, all this time. Thanks for spitting into the soul.

    ps thanks to Mikal, for his plugins and that he understands better what is required for game development than the company itself

  • Usually, the scirra team quickly answers all questions here. But I can also contact to email. I don't want to cash out money from my seller account. I would like to direct this money directly to scirra and thus purchase a license) If, of course, this is possible. Because I don't know any more options on how to buy a license

  • I have £34 in my account and £43 has not passed 60 days yet. Can I pay for a license for Russia with this money now or later?

    Tagged:

  • rufson Yes it works thanks. I really liked your example and I was looking for the best optimization for it. Because I don't really like that all objects are in the same sprite. But the options I tried turned out to be worse than they are at the moment. Do you think there is a possibility of better optimization? Or leave the optimization at the same level, but put the objects in different sprites?

    And most importantly, do you have a formula for such a mode?

  • It seems that the translation of the sprites position is not quite accurate and the sprites "walk" when moving the camera. Any thoughts on how to fix it?

  • rufson it looks cool! thank you)

  • Note: The GIF shows standard mechanics with a 3d camera and the tilt of sprites. A variant with a 2d layer and sprites is in the source and there, when the camera approaches, the problem with changing the size of sprites is shown.

    Thanks, I'll try to study this question better) I'll try to fix the problem with the size of sprites and use controllers for movement

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  • Colonel Justice I managed to use coordinates for sprites on the 2d layer. But I do not understand how to achieve the correct size of sprites. This method can be used for a coin in my case. Since the question arises how to move sprites if we constantly set their position.

    drive.google.com/file/d/1Z36JfxluwTB0vrWVDJi97Ko6H5HAkvq3/view

    But even a coin I would like to animate (smooth movement up and down). Therefore, the ideal option would be for a coin or a flying ship that comes from the sky or whatever to be displayed correctly in 3d mode. And here is an example of a game in which i want to do this:

  • Thanks! It will be interesting to try. But it seems that this will require a lot of calculations for the CPU. I will conduct some tests and I think I will write in this topic about the result

  • Colonel Justice Yes. But it seems to me that the effect of distorting the background and maintaining the correct proportions of sprites will not be achieved in other ways. Or am I wrong? At least to make it look like a working option, not just a possibility.

    Ashley But the effect I'm trying to achieve will disappear with other options. After all, creating a regular game in isometry is not the goal I'm aiming for. Imagine such a game City Builder with such an effect. It looks awesome

  • I don't need an example of this game. I need to figure out how to solve the problem with a coin that is covered by a large sprite

    The coin is located above a small sprite. All sprites are displayed perpendicular to the camera. But the coin is covered by the transparency of the large sprite in front of it

  • And what about the problems with transparency and glow/shadows when using a distance render?