pyramidlakegames's Forum Posts

  • 15 posts
  • Thanks GeorgeZaharia!

    The link you provided is where I found the other 3 or 4 I was using. I also found the tween one I had listed at #4 since posting this. It just comes down to rebuilding the game and putting the time in. I just have c2 and c3 open side by side porting the game over.

    It'll also give me an opportunity to clean up some code and improve things a bit.

    Thanks everyone for being so helpful. Really appreciate the kindness.

  • pyramidlakegames I had to work around it by building similar logic to the plugins I used before or using other plugins. Or, simply just waiting until something came out. Luckily, I didn't have too many 3rd party plugins in my game.

    Saw your game Football Runner and is a very similar concept to my game Football Dash. Good luck to you!

    Thanks! After looking around the forums a bit I came across your game (hence me tagging you). I have it on my phone now. I like how you went the route of the defenders holding on and slowing the player down.

  • What plugins are you using for c2? it might be that they are already converted to c3 by the community plugin developers.

    I was able to track down about half of the plugins and behaviors. The ones that remain are:

    1. Plugin: UID to Properties (Rex_UID2Prop)
    2. Behavior: Cooldown (Rex_Cooldown)
    3. Behavior: Drag & Drop 2 (Rex_DragDrop2)
    4. Behavior: EaseTween (lunarray_Tween)

    I'm sure I can work around all of these with some code changes along with utilizing new built-in functions or new addons.

    Any suggestions? Thanks for your help!

  • I built my game in c2 because I had a license for that and was familiar. Sadly, 2 months after a successful launch (trended #3 on Google Play) I've run into too many headaches with unsupported plugins; like many of you.

    I just purchased a license for c3 and have begun rebuilding my game as I'm unable to port it over directly because of the plugins not existing.

    Any tips out there from people that have done this on published games already? Lumicreative.com specifically as we have a similar game concept and I swear I saw that you ported yours at one point too. I was relieved when I stumbled onto that this week while I was trying to make this decision. I downloaded your game and it's so great to see the success you're having!

    I'm not really concerned about rebuilding it as it'll just take some time, but I'm more interested in what others have run into in the porting process that you could share.

    A few things that motivated this decision:

    1. better support

    2. google play login/leaderboards

    3. easier porting to ios (I hope)

    4. working admob / iap (admob did work, but recently stopped altogether with no changes on my end)

    Thanks all.

  • The admob banners stopped showing on my previously published game about 7 days ago. I've reached out to Admob for support as well. The app is requesting but it's not matching up / displaying.

    I'm wondering if it's a non-Construct issue since I tested against previously packaged apk files that worked prior to last week.

    No ads displayed but no game crashes either.

  • Thanks for sharing the article!

    Yeah. My son has no concept of what's involved in these things yet. He gets really bummed that I can't build Fortnite in 2 hours myself. I'm slowly easing him into things like helping play test, making certain decisions, and I'll show him how to add a new "skin" to the football game tomorrow.

    Other ideas from him this week: make it so you can put two phones side by side to make the field larger so you can run between the phones, make it multiplayer, etc.

    One day he'll probably build something incredible and put me to shame and then say something like, "I thought one person couldn't do this..." :)

  • pyramidlakegames

    i saw your game have 1000+ downloads, i am also an indie developer and haven't reached 100+ yet, can you please tell how did you achieved 1000+?

    Strategy and a whole bunch of luck?

    I covered some of the basics of my strategic thought process in this local interview:

    hngnews.com/lake_mills_leader/article_9d1f1682-4309-5427-a6b6-8f7f7f42cf7f.html

  • I just spent the last hour trying to figure out why my param strings weren't passing properly. Turns out I had a delay in the function. Couldn't figure out for the life of me why it wasn't working.

    I can't say thank you enough. Saved me, likely, hours of trying to figure out the issue.

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  • The player and coin sprites have the shadow included in the sprites. The opponent sprites don't have a shadow because they rotate 360 degrees to attack the player. So the shadows became problematic and looked really strange.

    How are the sales for these games on Steam? Always curious about the numbers behind the scenes as a business guy.

    If someone wrote about it on the forum already please drop a link for me :) Thanks!

  • This is great. I'm making a multiplayer sports game and was looking for exactly this! Thanks, Plinkie!

  • Just launched my first game using C2 a couple of weeks ago. It ended up trending as high as #4 in the new, free, sports games category. Ahead of me was the super small budget indie EA Sports' Madden... :)

    Check it out and share your feedback:

    play.google.com/store/apps/details

  • Just released my first game on the Google Play store. What a great experience so far!

    Working through adding new skins/fields to unlock. Would love any feedback or ideas to improve.

  • I'm Josh. Hey, gang :)

    Just launched my first game!

  • 15 posts