puzzele's Forum Posts

  • I'm a novice.. but was curious what is the EASIEST/CHEAPEST way to theoretically make a few dollars from a game I make?

    I realize you can export your games into various formats (i.e. Ios, android, amazon), etc. However.. I THINK certain formats require you to pay fees. For example, I THINK you have to pay like $100 or something to put a game on the apple store.

    So my question is... what is the EASIEST/CHEAPEST way to incorporate ads on a game I make? I realize I won't be able to put it on ALL available formats (such as the Apple store because its not worth a novice like me paying $100 to apple)... but is there a particular format that is easy/cheap to do?

    For example.. IF I put it on Amazon, do they automatically incorporate ads over my game so that I don't have to do anything? That is what I would prefer.. although I heard (and could be wrong) that you cannot have any advertising on the Amazon store). Another example is if I put the game on the Scirra Arcade.. my understanding is that NO ads are displayed so you can't make money there either.

    Therefore, looooooooooooooooooooooong question made short: What is the easiest/cheapest way to export a game and put it someplace where it could theoretically make money by displaying ads? Preferably, I would want it to incorporate/display the ads over my game so that I don't want to worry about that aspect when I'm making the game....

    Any info would be enormously appreciated. I did see various/sporadic postings about this topic, but I just haven't been able to connect the dates so hopefully somebody can explain it to me real simple. For example, something like:

    1. Apple Ios = $100 fee

    2. Amazon = no advertising allowed

    3. Scirra arcade = no advertising allowed

    4. ??? = You make the game. They incorporate the ads over your game.

    PS: I also THINK I can simply create a html5 game with Construct 2 and then have 'cocoon' convert it into all of the different formats for me. Anybody know if that really works? Also, does Cocoon run ads in my games for me automatically without me having to worry about it?

    Thanks again GREATLY in advance.

  • LittleStain:   Thanks soooooo much for continuing to try and help me.. I SINCERELY appreciate it. :)   And PLEASE PLEASE PLEASE PLEASE do not take offense, but this is how I see it:

    1. As for the SprintAround you posted in your most recent above message...   I personally found it very complicated. Maybe I'm a schmuck but commands such as "Set Y to lerp(sprite.Y,sprite2.BBoxTop,0.5)" is very very very confusing to me -- particularly when all I'm trying to do is have two solid objects NOT pass through each other. Even worse, I noticed that if you use your mouse QUICKLY, you can still get the round ball to pass through the square in this example. Hence, its still NOT working correctly despite it being complicated.

    2. Your example file that you made at dl.dropboxusercontent.com/u/403350/egg.capx seemed to work much better.. and is a heck of a lot easier to understand.. although I still found the command a bit confusing. Even more confusing is I notice that if I keep the mouse still (don't move it), then the mouse controlled graphic shakes a bit. Why? Again, I'm soooooooooo confused as to why and wasn't able to figure out a way to not have it shake. Hence, I still can't get construct2 to work correctly.

    I honestly cannot thank you enough for your ongoing help.. It is SINCERELY appreciated.... but do you think there might be an easier way to do this?   I'm new to Construct2, but to me, it seems the programmers really need to make such a simple task a LOT easier to do. For example, I previously used Multimedia Fusion. In that program, you simply tell the two objects to 'bounce' off each other if they touch. That simple <- one event that is sooooooo easy to understand that even I could do it. No formulas. No nothing. You simply check off the boxes and pick something like, "If object A" "hits objects B" then "bounce". The end.

    Anyway.. let me know if you have any other suggestions.. I'd very much prefer to use construct2 in the future because of the ability to export without having to pay extra.. but at least to me.. this single task of having 2 objects not pass through each other (which just so happens to be the very first thing I tried to do), seems incredibly complicated.

    Hopefully I'm missing something.... Again, many many thanks for your ongoing help. It is sincerely appreciated.. If nothing else, I've learned that there is no 'easy' way to have the two objects not pass through each other...   :(

    If you have any other suggestions, PLEASE do let me know.. but to me, it seems waaaaaaaaaaaaaay too complicated for this simple task.

    PS: Here is what I made:

    puzzele.com/test/index.html

    But again, the egg does NOT stand still when it is hit. I can't believe there isn't an EASY way to get the egg to not move around the screen when something hits it and/or prevent something from going through it. And again, not to pick on construct2, but personally, I find it very confusing/illogical for me to have to assign '8direction' MOVEMENT to the egg in the center of the screen (just to get it to prevent other characters from going through it -- which makes NO sense)...

    I'm hoping the programmer of Construct2 will read this message and possibly revise the program accordingly to make it easier to use in the future. I realize Construct2 is a very powerful program and can do lots and lots of things.. but seriously..   me trying to have two objects simply bounce off each other shouldn't be soooooooooooooooooo complicated. It literally was the very first thing I tried to happen in my very first game using Construct2. :(

  • Lets say that I have a graphic. Lets say its a smiley face. And all I want to do is have the smile face move/float from the bottom of the screen, and move/float to the top of the screen?

    What is the very easiest way to do this? Can I some how draw a line/path for the smiley face to follow when it goes from the bottom of the screen to the top? I can't seem to figure it out other than telling it to go in a certain direction for a certain number of pixels... but that seems a bit confusing/lots of trial and error until I get the damn smiley face to go exactly where I want it.. so I'm hoping I'm missing something.

    Similarly, lets assume I want the smiley face to fade in... what is the easiest way to do that? I see its easy to fade out.. but not fade in. What am I missing?

  • LittleStain: Thanks soooooooo much for your response and trying to help. Unfortunately, after screwing with this program for another hour, it still does NOT work. :(

    Your first suggestion: mouse cursor is not over egg - set mousecontrolledgraphic to mouse.x,mouse.y   <-- as you said, this wouldn't make the graphic go around the egg so I skipped it.

    Your second suggestion: give the graphic bullet behaviour and set it's direction to mouse.x, mouse.y. set the bullet behaviour to bounce of solid and it will work. <-- I did exactly that. I made both the egg and mouse controlled graphic solids. I also made both have the bullet property. I also said yes to bounce off of objects for both. Here is a copy of the worksheet:

    System -- every tick -- mousecontrolledgraphic -- Set position to (mouse.x, mouse.y)

    However.. the same exact thing happens... I can control the mouse controlled graphic, but it STILL goes through the egg. It does NOT go around the egg.

    Hence..   and please do NOT take offense because I am sincerely grateful for your help, it still does NOT work.

    Is there any way possibly you can simply create the tiny construct2 program and email it to me? It will only require 2 graphics (one that you move with your mouse, and the other in the center of the screen representing the egg).. All I want is the mouse controlled graphic to NOT pass through the egg in the center of the screen.

    Sincere thanks again.. but so far, I simply CANNOT get this program to do something as simple as have two objects not pass through each other....   this is NOT a promising start. Many thanks.

    PS: And IF we can ever solve the first problem of not having the graphic pass through the egg, here is a second question:

    I want the mouse controlled graphic to start in a specific spot on the screen (towards the bottom). How do I do that? I don't seem to have any control about where EXACTLY to 'start' the mouse controlled graphic.

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  • Well... this makes NO sense to me, but I've tried everything... about the best I can do is assign the behavior MOVEMENT '8direction' to the egg in the center of the screen -- just to prevent the mouse controlled character from going through the egg in the center of the screen. Once I do this, then the mouse controlled character does NOT go through the egg... unfortunately, however, the egg does NOT stand still.... Instead, basically the egg in the center of the screen gets moved around when the mouse controlled character hits it.

    Call me crazy... but there should be a VERY simple way to have two objects touch/collide without all these problems. Any suggestions?

    At a minimum, it seems stupid to me and illogical to assign '8direction' MOVEMENT to the egg in the center of the screen (just to get it NOT to MOVE/prevent other characters from going through it -- which makes NO sense)... anybody know how to prevent the egg from getting moved around after other items hit it? This does not seem to happen when the other items such as 'bullets' touch it... but once the mouse controlled character touches the egg in the center of the screen, the egg moves. Hopefully I'm missing something.. but this seems waaaaaaaaaaaaaay too confusing for something so basic.

    Again.. all I was trying to do was have an egg graphic sit in the center of the screen and NOT move when other objects hit it and/or prevent the other objects from going through it...   but this does NOT work when the object hitting it is controlled by the mouse.

    Any info would be enormously appreciated.

    Incase you did not see the graphic above (since this website does NOT let me post links since I'm new -- again making things more difficult/aggravating), here is what my event sheet looks like

    System -- Every tick -- mousecontrolledgraphic -- Set X to Mouse.AbsoluteX

    System -- Every tick -- mousecontrolledgraphic -- Set Y to Mouse.AbsoluteY

    And again, ALL of my graphics have the characteristics of 'solid' including the egg graphic sitting in the center of the screen.

  • Here is a picture of my event sheet.. since this website won't allow me to provide the exact link, I just put spaces in it.. but hopefully this will show you EXACTLY what I did:

    http: // puzzele.com / construct2 / question1.jpg

    PS: I know it is a LOT to ask, but if its easier, perhaps you can create a really small sample program for me.. and I can take a look and see EXACTLY how you did it.   My email is: puzzele gmail . com

    I'm using the free version of construct2..   

    PS: If its easier to see EXACTLY what I was trying to create, you can take a look at the game I already made... but I'm hoping Construct2 will make things easier in the future -- although I'm not so sure yet:

    http: // puzzele.com / datingsite / videogame / IdoNOTwantKids.exe

  • Hope you can help.. I'm obviously a newbie..

    Here is my problem:

    I have a mouse controlled sprite character (i.e. lets call it 'maincharacter'). I move the mouse controlled character around the screen using the mouse. That works fine.

    I have an egg in the center of the screen. I do NOT want the mouse controlled character to pass over the egg. Instead, I want it to be forced to go around the egg. I would prefer that it would 'bounce' off the egg... but at this point, I CANNOT figure out how to PREVENT the mouse controlled character from going over egg in the center of the screen.

    How the heck do you do this?

    I DO have both the mouse controlled character with the behavior of 'solid.'

    I DO have both the egg in the center of the screen with the behavior of 'solid.'

    I DO have it play a sound when the mouse controlled character 'collides' with the egg..   so it does know when the 2 objects are colliding... but I cannot figure out how to prevent the mouse controlled character from NOT going through/over the egg..   I basically want the egg in the center of the screen to act as a WALL... nothing should pass through the wall... everything has to go around the wall/egg.

    How the heck do I do this? Please be as specific/detailed as possible. I'd be grateful. :)

    Note: I tried to post a link to my event sheet, but since I"m a newbie, it won't even allow me to do this! :(