puzzele's Forum Posts

  • I created a game using Construct 2. I have since gotten it tested/approved on Amazon where you can download it. I also tested it on my crappy little $99 tablet and it works fine.

    However... oddly enough, my Dad has a samsung galaxy 10.1 tablet which is a REALLY nice tablet but he cannot get the game to load. He said it installs without any problems, but he cannot load it. He doesn't even get to the title screen.

    Anybody else have problems getting their games to work on a samsung galaxy 10.1? I actually have NO idea what the problem can be. I don't even know what I would fiddle with and/or what I would do differently to get it to work.. But since he as a Samsung tablet, I figured if he is having problems lots of other folks are also.

    Here is the link to download the game from Amazon:

    http://www.amazon.com/Puzzele-com-IdoNO ... otwantkids

    If somebody out there happens to have a samsung galaxy 10.1 tablet, PLEASE do try and download and install the game. Let me know if it works and/or if you have any ideas about what I should do differently so it works on a Samsung Galaxy tablet.

    Thanks greatly in advance. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • I'm not sure what I did differently, but I used the "close browser" and now it seems to work perfectly for me. It also works for a game I made for a tablet that was downloaded from Amazon... the game now closes successfully on the tablet with no problems.

    Just figured I'd mention it here... to avoid people from perhaps trying to re-invent the wheel unnecessarily.

  • I'm posting this here just in case somebody else hits the same snag that I did involving issues with icons/splash screens in Intel XDK:

    I uninstalled Intel XDK and then reinstalled it several times. It did NOT fix the above problem about suddenly not being able to load up the icon/splash screens.

    Then, out of desperation, I loaded up Construct 2, loaded my game, did NOT make any changes whatsoever, and merely exported it once again in Cordova format (exactly the same way)... then, for whatever reason, I didn't have any problems with the icons/splash screens using Intel XDK... So who knows -- but for whatever reason.. that problem seems to have gone away.

  • imaffett:

    I'm sorry. I'm not in front of the computer at the moment, but I know I'm using the latest version of windows 7 professional (with every update/patch), and the latest version of Intel XDK. Again, before I updated Intel XDK (I just updated it 1 day ago), I did NOT have the problem using the splash and/or launch icons. Indeed, I am using the EXACT SAME splash and/or launch icons that I used with the slighty older intel xdk program, but now they don't work on the updated version of Intel XDK.

    Perhaps even worse, if you look at the screen shot I provided above, not only doesn't it display the splash and/or launch icons (png files), but once you select the "splash screens" (that it doesn't display), it does NOT even let you re-try and change it to something else. You can tell this from the above screen shot because you do not see the little folder icon that you click on for the splash screens (unlike the launch icons)... so once you pick a splash screen file (even though it doesn't work) it doesn't let you change it anything else after.

  • Perhaps its my imagination, but I was just using "Intel XDK" and the program asked me if I wanted to install/update the program... So I did...

    I now notice that AFTER I select "Import Your HTML5 Code Base," it then asks me "Cordova Hybrid App Project?" I now select "YES" since I think that is how I must use the Admob thingy. No big deal.

    However.. I now notice since updating the "Intel XDK" program, it does NOT correctly let me select the "Launch Icons and Splash Screens." Now.. when I select the appropriate .png files, they are not displayed. Likewise, after I build the game in Intel XPK, I notice lots of the icons/splash screens are not there. At first I figured I goofed something up.. but I used the EXACT SAME .png files for the icons/splash screens that I used before -- and they worked perfectly on the older version of "Intel XDK". Indeed, now that I upgraded the damn program, it does NOT even let me change the "splash screen" files that I selected -- even though it doesn't display them.

    Am I the only one encountering this problem? I soooooo regret upgrading the "intel xdk" program because I'm confident I didn't have this problem before. Anybody know a solution to this problem?

  • JLH1964,

    YES!! Thanks to YOUR help and patience, I think I FINALLY got the game to work with ads. (I THINK)

    Let me explain: I asked a few friends to try it out. Some people said the game didn't work at all on their tablet. Others said that they do not see any ads at the bottom. But when I tried it out on my tablet, it seems to work perfect and Amazon approved it and is online.

    In fact, here is the link to download the game from Amazon:

    http://www.amazon.com/Puzzele-com-IdoNO ... otwantkids

    The name of the game on Amazon is "IdoNOTwantKids" in the event the above link doesn't work.

    If you get bored, please feel free to download the game and take a look. Let me know if you see the ads. It seems to work fine for me. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • I'm making a game.

    I've uploaded it to Amazon. It plays on Android tablets/phones.

    However, I can't seem to figure out how to get the game to 100% completely exit/quit when the person wants. I did create a little "exit" sign on the last screen of the game for people to click on. In Construct 2, I did tell the program that once a user clicks on the exit sign, that Construct 2 should "close browser" -- but that doesn't seem to work. I had hoped there would simply be a function that would say something like "exit application" but I don't see anything like that in Construct 2.

    Is there an easy way to create a button that a person can click so that the game completely exits/quits? I looked on the forum and I keep seeing people say to utilize "close browser" but that doesn't seem to be working for me -- perhaps because it is on a tablet/android and technically isn't a brower?? Maybe I goofed? Any info would be greatly appreciated. Thanks.

  • Oh Geez... Guess what. I hit another problem.. I was making progress with Amazon and decided to submit an updated version. However, I now get this error:

    "Failed to upload binary. This apk's version code 20,001 is being used elsewhere."

    I went back into Intel XPK and made sure that I changed my "App Version" and "App Version Code" to a 2 (instead of a 1). However, this did not fix the problem. I have absolutely NO idea where amazon came up with the number "20,001".

    Wait!! I just went back to Amazon and looked at the currently approved game. It says: "Version code 20001." <-- but where/how the heck do I change this so when I submit my updated game, it uses a different number? I don't see anywhere in Intel XDK where that number is or came from.

    PS: Out of desperation, I also just changed the "App Version Code" in Intel XDK to "20002" just to see if that works. Guess what. It worked!?! After it uploaded the file successfully, it says the new Version code "40002" !?!?! Any idea what the heck is going on?? Does this mean every time I need to upload a newer version of the game, I simply pick a number greater than the last "version code"??

  • Is there a way I can save my game into a single file so I could email it to friends with apple so they can download and install it instead of having to go to other sites? For example, on android, I think I can send people my .apk file via email, they click on it, and then install it on their tablets pretty easily.

    Is there a way to do that for Apple folks? I'm not exactly sure how to export it for apple.. I did it once before somehow but found a directory full of tons of files.. so I'm hoping I only need one file I could email to folks with apple.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'm finally making progress on (hopefully) successfully exporting my Construct 2 game to Android and hopefully having it work on Amazon.

    Of course, now I'm curious how to do this so that people with APPLE tablets can play my game. I use the program called "Intel XDK" to export my Construct 2 games for Android -- but I see it also does give me an option to export as APPLE ios file. However, when I try and export it for apple I get this message:

    IOS CERTIFICATE SIGNING REQUEST (CSR) iOS apps must be digitally signed with a certificate and private key pair.

    Is there a FREE way to export games so people with APPLE devices can play my Construct 2 games? If not, what is the cheapest/easiest way to get a 'certificate' so my friends with their APPLE tablets could play my game?

    Thanks in advance.

  • JLH1964:

    Here is the latest... I attempted to utilize the 'App Tester' at the above link. It kept reporting that it would crash in those tests.

    After COUNTLESS changes in construct 2, just out of desperation, I removed ALL instructions on each page of the game that said:

    System -- On Start of Layout -- AdMobAds -- Preload banner ad

    System -- On Start of Layout -- AdMobAds -- Preload interstitial

    I now JUST tested the Construct 2 game using the 'App Tester' at the above link. And now, for whatever absurd reason, Amazon is not reporting any errors or crashes. Hence, I JUST re-submitted the game back to Amazon. I will see if that works.

    Hence.. I have NO idea whatsoever, but if this works, I do NOT recommend that anybody use these commands because it clearly was causing crashing according to Amazon which I don't understand:

    System -- On Start of Layout -- AdMobAds -- Preload banner ad

    System -- On Start of Layout -- AdMobAds -- Preload interstitial

    I'll let you know if Amazon approves the game now or not -- that I removed the above two commands from the game. <-- I have NO idea why this would cause a problem, but whatever. I just want to see if I can get the damn thing to display ads and have it approved in Amazon.

    As always Mr. JLH1964, I soooooooooo owe you big time. You have no idea how tempted I am to toss the whole damn computer system through the window at this point. There is simply no way I'd figure this stuff out without your never ending help. So again, many many thanks.

  • You are going to HATE me, but I just heard back from Amazon. It seems my entire game was rejected even though I UNselected "Kindle Fire(1st Gen)". I know it CANNOT be the game because when I used cocoon js the game NEVER got rejected. So there must be a wrong setting using the Intel XDK program -- or maybe Amazon doesn't like the AdMob settings in Intel XDK!?! Argh... I cannot believe I'm STILL trying to get this to work.

    Any idea what the heck I can do/change on the Intel XDK so it satisifes Amazon? Again.. if I compile it with Cocoon JS, the game works perfect and Amazon doesn't have a problem with it. The problem is, however, that I can't get the AdMob to work in Cocoon JS since they require me to do a bunch of other stuff. PLEASE PLEASE help... I've now gotten a game with ads to work, but now it won't work with Amazon so I'm stuck again.

    Here is the exact message I received from Amazon rejecting my game after I used Intel XDK. But once again, if I use cocoon js, the game does not get rejected.

    Your app has failed a test case.

    Bug Description:App is unstable

    Steps to Reproduce:

    1.Install and launch the app.

    2.On launch app force closes.

    Actual results: On launch app force closes.

    Excepted results: App should launch successfully without force close.

    Device(s):

    Nexus 7 - 4.3.X

    Kindle Fire (2nd Gen).

    Kindle Fire HD 7 (2nd Gen)

    Fire HD 8.9 Wifi (2nd Gen)

    Fire HD 8.9 WAN (2nd Gen)

    Fire phone

    AND

    1.Install and launch the app.

    2.On launch app exits to device home screen.

    Actual results: On launch app exits to device home screen.

    Excepted results: App should launch successfully without exiting to device home screen.

    Device(S):

    Kindle Fire HD 7 (3rd Gen)

    Fire HDX 7 WAN (3rd Gen)

    Fire HDX 7 WiFi (3rd Gen)

    Fire HDX 8.9 WAN (3rd Gen)

    Fire HDX 8.9 WiFi (3rd Gen)

    Fire HD 6 (4th Gen)

    Fire HD 7 (4th Gen)

    Fire HDX 8.9 WAN (4th Gen)

    Fire HDX 8.9 WiFi (4th Gen)

    Please correct the issue(s) we found with your app submission.

  • JLH1964: Thank you soooooooooooooooooo much for your never ending help and support. There is simply NO way that I would have figured this stuff out on my own (i.e. changing it to 'beta'). I REALLY do appreciate your help. When you get a chance, definitely do let me know the name of a game or two you created so I can download it from Amazon and try it on my Tablet. I'd loved to see what you've created and how you've incorporated the ads into the game as well.

    The suggestion you had with locating the package name worked perfectly. I eventually realized I had to change it inside the Intel XPK program where it asks for "App ID".

    PS: I JUST uploaded the game to Amazon where it is getting reviewed. I intentionally UNselected "Kindle Fire(1st Gen)" as a device that the game is not compatible with since Amazon flagged it last time -- I'm still not sure why since when I created the game using Cocoon JS instead of Intel XDK, Amazon didn't flag it.. but in light of the tons of problems I had, I just UNselected it with Amazon -- particularly since you pointed out its a pretty old device anyway...

    Keep your fingers crossed that it will finally work on Amazon with the ads. I'll likely know in a day or so when I hear back from Amazon. Regardless, thanks sooooooooooooo much. If you were in the NJ area, I'd buy you lunch!

  • JLH1964:

    Wow!!! For the first time, I now see ads after I exported it using Intel XDK. WooHoo!!!! Thank YOU soooooooooooooooo much!!

    I'm now going to TRY and upload it to Amazon and see if it works.... but I am FINALLY making progress thanks to your awesome help.. Thanks again very very much.

    While I wait for Amazon, I hope you don't mind, but I do have a couple of quick questions:

    1. After I build/export the program in Intel XDK, I get the following message:

    "Warning: Crosswalk 7 uses an insecure version of OpenSSL and may be rejected by the Google Play Store. Use Crosswalk 10 if you plan to distribute via the Google Play Store." <-- Any idea how to fix this? I goofed something up somewhere evidently.

    2. While in Intel XDK, it asks me two questions that I'm not sure how to answer:

    "Minimum Android Version" <-- what number should I put here?

    "Target Android Version" <-- what number should I put here?

    Also.. I did try your suggestion of using the interstitial ads but it totally got in the way of my crappy little game, so for now, I changed it back to "banner ads" but I totally see why the interstitial ads work a lot better. Could you do me a favor and send me the name or link of a game or two you made using the interstitial ads on the amazon store? I'd love to check out your creations and see how you incorporated those ads into the game.

    Thanks again sooooooooooooooooooooooooo much for your help. Seriously. I NEVER would have figured it out without your help. I have a strong hunch, I'll hit a few more snags trying to get it to work on Amazon, but thanks to you, I'm FINALLY seeing the ads popping up.

    Doh!!! I JUST tried uploading to Amazon and now get this error:

    "Failed to upload binary. The package name of the uploaded binary does not match the one in the previous version. Contact us for more information." <-- Any idea how to fix this? I don't remember what the 'package name' was in my prior version.

  • To make matters worse, I just heard from Amazon. Evidently, when I used the XDK program, it screwed something else up because Amazon just sent me this message:

    ---

    [game] does not install on Kindle Fire(1st Gen). This app requires a higher Android SDK version than what is currently used to develop for Kindle Fire(1st Gen). Kindle Fire(1st Gen) uses Android 2.3.4 - API Level 10.

    Your app has failed a test case.

    ---

    Therefore... I guess I'll go back and use Cocoon since I didn't have a problem adding games to Amazon that way -- unless somebody can easily explain what I did wrong when I used the XDK program. But again, I still can NOT get any ads to display.

    Any help is enormously appreciated. Thanks again very very much in advance.