PudgyPlatypus's Forum Posts

  • Wow these are some really great free assets that could help me immensely! Thanks Kenney

    I have one quick question though. I'm not great when it comes to graphics and resolutions, so when I downloaded the Pixel art pack and got them into C2 separated out into their own frames, they look sort of "blurry". I know they are pixel art so the have a certain look to them, but am I doing something wrong in between that may have messed with the quality of the sprites? I've tried keeping them at the size they were originally, but even then it is a bit blurry and pretty small. I even downloaded some of your other packs and the sprites look clear as day and great.

    Just curious if I'm missing something? Either way great job on all of these and thanks for being so open and giving to the rest of us non artistic people!

  • Just a quick question, I have wondered if there was an easy way for this functionality in Construct 2 but I have only done games that don't incorporate lists of items.

    How would you approach making something like say a list view of recipes for an iOS game? I have an array of items, and just need them to be listed out on the screen and can scroll down through all the items and click on one. Is there a simple way to do this or is there a plugin needed?

    Thanks!

  • Hey Roger,

    We briefly talked before when you put out your Websocket post and I ended up not being able to get back to you and I apologize!

    All of this sounds awesome/interesting and I too would like to help/be a part of what is needed. My 9-5 job is a FileMaker developer (kind of like C2 of the database world) and know plenty of SQL so I know my way around data and databases. As for servers, I'm a bit behind on that aspect but always trying to catch up.

    I'm currently trying to finish up a board/card game in C2 to put on iOS and Android which I really really want to finish ASAP, but after that I wanted to do more online/server connection games with C2 which seems like a good time for us to try some stuff out.

    Feel free to shoot me messages whenever you have something or ideas and I will get back to you, and I will make sure I come back here when I have more time!

    Nick

  • The error that you posted in the first post seems like you didn't include screenshots from the actual game. Apple forces you to have very specific screenshots/images when submitting your app, if you don't have them it won't go through.

  • Just an FYI, tested the Board plugin and the MoveTo function and they work great when exported and wrapped with Ejecta on iOS.

    Awesome job Rex

  • Just a quick one, I tried going through some of the past pages but didn't see anything about iOS. This should be fine with the iOS exporter functionalities right? Just want to make sure that the plugin doesn't have any odd problems with iOS.

  • Hey everyone!

    I have tried searching for something that would help with this question so I apologize if I somehow missed it.

    Simplest terms, I would like someone to hit a button, I capture that time stamp and can display how many mins/seconds there are until it has been the amount of time I have defined (say 1 hour). Sort of like those silly kingdom builder iOS games.

    I'm guessing I can send the time stamp to my server and check it with some math to see how much longer, but was just hoping someone had some tips or has done something like this before?

    Thanks!

  • That's awesome, very cool! I like the possibilities of Construct2 making some cool interactive websites.

    Keep up the great work. Is there anything that was difficult to get working for a website as opposed to putting together a game?

  • Thanks Rex, yea I will try the image point suggestion and if that doesn't work the way I want I can definitely just change the sprite to have the intersections in the middle and go from there. Thanks!

  • Rex, I have to say all of the plugins and behaviors you have done are awesome and I thank you!

    I tried to look through most of the posts on this thread but thought it might be easier to just post my question. I created a simple 18x18 board but wasn't too sure how to set it up where the "chess" piece moves along the intersections instead of the middle of each tile? I changed the origin point to 0,0 for the chess piece and it moves along the intersections but i feel like that isn't the best way especially once i have to do scripting on where exactly the piece is?

    Or on that matter drag and dropping onto the board to snap to the intersection?

  • Thanks for the replies I think I got it now. I had the globals on the main layout and it seems like, if you load a game and go to a layout that has default 0s or whatever those get set again. So I just made a new layout that has a sheet just for the globals and when you do a new game it will reset those and any time after that you never go to that layout that resets them. It works, thanks guys :)

  • Hey everyone,

    I just started messing with save and loading games which seems to be working but it seems like it resets Global values. So say I have a loader layout, a main layout and a menu layout. On the main layout is where all the global variables are being set as their defaults. In the menu layout you can click Save game. On the loader layout, once its loaded you can click the Load game button which loads the save and puts you in the menu layout. Once it does that, I navigate back to the Main layout and all the globals seem to be set back to their defaults. (This is after closing the browser window and reopening after saving).

    So do the Globals reset to default no matter what when you navigate to the layout that uses the sheet even if you loaded from a save game after closing the window and coming back?

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  • Yikes, I think I am setting my angle towards the touched spot, then move forward each tick. Could that be causing problems that I am setting the angle?

  • I had made part of my game which would be a turret that would shoot at enemies based on the turret behavior (blah blah).

    I ended up wanting it to be more of a character you move and auto shoots. You tap the map and it moves towards that point and if anything comes into it's range, it shoots at it. So I thought leaving the turret behavior on would work pretty well for it, like it's just a moving turret.

    Looks like when the turret is currently moving toward it's given point it won't shoot. Once it stops, it starts functioning as a turret again. Is this on purpose or did I miss something with my scripting?

    I'm sure I could make my own functionality of the character shooting at things when in range, just thought the turret behavior would save me some time.

    Anyone else come across this?

  • Awesome, yes that works!

    I was half asleep last night doing this so I was having trouble finding the Fade behavior and by that time I had already made it the first way so maybe Ill try the fade tonight.

    Thanks again!