I had made part of my game which would be a turret that would shoot at enemies based on the turret behavior (blah blah).
I ended up wanting it to be more of a character you move and auto shoots. You tap the map and it moves towards that point and if anything comes into it's range, it shoots at it. So I thought leaving the turret behavior on would work pretty well for it, like it's just a moving turret.
Looks like when the turret is currently moving toward it's given point it won't shoot. Once it stops, it starts functioning as a turret again. Is this on purpose or did I miss something with my scripting?
I'm sure I could make my own functionality of the character shooting at things when in range, just thought the turret behavior would save me some time.
Anyone else come across this?