Prominent's Forum Posts

    I actually have a suggestion for C3

    Ashley Imagine a maze with loads of doors and even more buttons opening those doors, spread throughout the whole maze. It becomes difficult to keep track of which object representing button is connected to which door. So I thought that it would be very neat to have a connector in C3 which would work like this: in editor you click on an object you'd like to connect while holding a shortcut key. A line is being created and you pull it with mouse to the object you want to connect it to. Now in events you have ability to create conditions using those connectors, for example For each button connected to doors, or for each doors connected to buttons, following by standards like doors variable = x: etc. would speed things up as well as make things in the editor easier to see.

    This is a great idea. It would help me a lot. Relationships between certain objects are a crucial aspect of game development, so anything that helps manage that sort of thing is a plus.

  • What sort of knowledge does someone need to have in order to use this?

  • ShinobiSlash I mean like an emulator that simulates a mobile device.

  • Currently working on adding levels to my game that is on steam greenlight: Kitty Kitty Boing Boing: the Happy Adventure in Puzzle Garden!

  • Thanks for the support

    Spent almost two months developing it so far.

    I'm hoping it gets greenlit soon, but I've been told it might take months, so yeah...

    Voting yes, doesn't just help get the game on steam, it helps me continue doing what I enjoy.

    I hope I can give people what they want, and deliver some fun games in the future- this is just one step towards that goal.

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  • Yep, I can confirm this.

    Just tested a blank project and added music, and it causes the nw.js not to completely close.

    And without the music it closes fine.

  • Kitty Kitty Boing Boing

    the Happy Adventure in Puzzle Garden!

    is now on steam greenlight: http://steamcommunity.com/sharedfiles/f ... =702551555

    Please show your support and vote <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    It's pretty self-explanatory as to what sort of game it is. It's a puzzle platformer with some action elements. Here are some screenshots.. I created everything except the audio. Hope you like!

  • Someone suggested I use a virtual device to test. Anyone have experience doing that?

  • thanks, i'll try that out!

  • You don't understand Fraktal.

    Ashley , there is no current way to check if window is closing in nw.js

    I want to save data to file before user clicks X to close window, but can't because the nw.js object has no condition for this.

    We need a condition to check if window is closing.

    This is important so that user doesn't lose their progress if they close out. At the moment if I X out of program, nothing can be saved. So a condition that checks is needed.

  • When I click the X in the upper right of nw.js window, fire an event before closing. I can't find any way to do this.

  • How do I fire event when X is clicked to close window?

  • I have same issue. nw.js 0.15.0

    c2 r227

    win vista sp2

  • I would look at Hooke's law regarding spring physics. You can accomplish a jelly effect with that equation.

    Here's a capx I made using the equation: https://onedrive.live.com/redir?resid=7 ... ile%2ccapx

    I used it to create a jelly effect.

    edit: oops, just noticed this is in construct classic: anyways, here's the equation:

    F=-kx-cv

    k: how strong the spring is.

    x: the distance between objects.

    c: dampening.

    v: velocity of attached object.

    application:

    Self.vel = (-0.5*(Self.X-Sprite.X)-0.1*Self.vel)

    Self.X += Self.X+Self.vel

  • How do I decide the minimum specs required to play my game?

    Is there some sort of baseline for all construct2 games?