Prominent's Forum Posts

  • I've used both, but a tablet definitely feels more natural and is a more dexterous approach.

  • Are the spam all from the same IP? could you perhaps make it check how many times someone has posted within the last 5 minutes, and if it is above a certain amount, force them to type in some captcha code thing? Or answer some random question about construct2 (something that can be learnt in the manual or whatever).

  • I tried to get rid of the global objects and use just a global layer, but it causes z-index issues, and position issues.

    I understand that it could be useful to have global layers recreate all the objects, etc.. but I think there ought to be a way to exclude global objects from being recreated, as well as exclude all objects from being recreated(if you just want to make the layer properties,etc carry over).

    I've, had to go through in a text editor and modify all my layouts. I copied layers from one to all my others in a text-editor because it is quicker, since I can't seem to use global layers.

  • You'll probably say, it is by design. Well this is poorly designed. I want global layer properties- not global objects. If I want global objects, I use the global option in the object itself & not the layer properties.

    edit: sorry if I sound like an ass- just was a bit frustrated.

  • Problem Description

    A global layer duplicated global objects.

    Attach a Capx

    https://onedrive.live.com/redir?resid=7 ... ile%2ccapx

    Description of Capx

    global layer and global objects.

    Steps to Reproduce Bug

    • press key to goto next layer, view debugger to see duplicates.

    Observed Result

    Objects get duplicated.

    Expected Result

    Global layers should only duplicate the PROPERTIES where the global setting is listed under. global layers SHOULD NOT duplicate global objects, because we should only set objects to be global if we want them to be(hence the option within each object)!

    Affected Browsers

    • Chrome: (YES/NO)
    • FireFox: (YES/NO)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    vista

    Construct 2 Version ID

    r227

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I have global objects on a global layer.

    Why does it duplicate the objects? Shouldn't global layers only carry over the layer properties and not the objects on the layer?

    This is annoying because I need to set positions of global objects, and not have the default positions.

    I want global layers so I don't have to set up all the layers properties for each layout, which is like over 50 layouts..

  • Took me about a year to get comfortable with C2's quirks.. you've only been using it for 2 months, which is from my perspective not enough time to get accustomed to everything.

  • Looks nice and gameplay feels polished. I think the square pickups look too similar to enemies though.

  • If you're not sure how capable it is, I would start small and try making something you know you can finish.

  • Make sure their positions are relative to the top left of the layout, and fit within the window area. If your window area is dynamic, you'll need to get the window size at the start of the layout in the events and set their positions to be within those boundaries.

  • Couldn't you just create a family and put all the objects you want in them, then give it instance variables to record their x/y positions and compare them each frame and do any corrections if necessary?

    So you'd shift them at the end of the events, and then restore their positions at the beginning of the events.

    Idk.. just an idea i had.

    But yeah, I only make low-res pixel games, so this sort of thing would be important to solve, as well as any other jitter related issues.

  • set the parallax properties of the layer to 0,0

  • I'm getting this error too.. why hasn't this been fixed yet, Ashley ?

  • I'm getting this error too Ashley .. r227

  • I've never owned a smartphone or tablet, so I'm wondering how I should start if I want to publish a mobile game. So I need to buy a used phone or tablet for example? or are there other ways to test my game?