procrastinator's Forum Posts

  • hahah good one! Would be good to have some kind of contest though...

  • Looks very nice to say no events have been used. It'd be nice if some effects could use some of the behaviours somehow (eg. the light source positions of the bumpmapping effect using the sine behaviour). Of course I know this is easier said than done but would be neat for having small contests using no events as well as being able to have nice effects instantly.

  • You can paste sprites into a canvas object but you can't save to a file. Unless there's some other method for doing that.

  • That explains a lot then!

  • Ah would be a good thing if you can get it working.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I did some further tests and it seems you're right. Physics won't work without gravity which is strange. Anyway I found a work around..

    If you set just one object (in your example the blue square) to have gravity. And in the ALWAYS event (couldn't get it working in START OF LAYOUT), set GRAVITY ENABLED to 0. Seems to work.

  • Worked here too. Seems nice enough at first glance... might be better to change the background colour too.

  • Did you tick "solid" under groups -> attributes for the objects in question?

  • Depends on your game. If it's a casual game then you could try portals like bigfishgames.com etc. If you just want to sell through your website, then you can use payment processors like bmtmicro.com , plimus.com and regnow.com. These payment sites can actually do CDs too if you needed that for the future.

  • very nice!

  • I suck at math and physics too, and found this stuff out by playing around with it a few weeks ago. Construct makes physics so much fun while learning it! Nice tutorials anyway. Look forward to seeing more.

  • Sweet set of tutorials. I definitely learned a few new things. Thanks man!

  • [quote:3ed42ssu]Yeah for 0.99 i'm going to go over all the stuff like that and code a proper system that allows you to paste/clone objects with all their effects, behaviours, variables, attributes, families, etc and move them between applications. I also plan to have events copying event sheets between applications too. Hopefully once objects copy across properly (remembering their behaviours etc) it will be possible to make entire layers and entire layouts copy across. I'm also toying with the idea of having event groups linked to objects, so if you copy an object from one application to another, it will also copy a group of events...but yeah its gonna be quite a challenge

    Awesome! Looking forward to that! It wouldn't be fun if it wasn't a challenge right?

  • I'll bet this has been suggested already (I couldn't see anything though)... if so then please delete and point me to where it has been asked already.

    When cloning an object (copy / paste clone), it should really be like an exact duplicate of that object, effects and behaviours included. This enables easier level editing and testing. Especially for physics stuff. This is something I noticed from the first time I toyed with Construct. Now that I'm testing physics stuff it's just more noticable.

    Would be nice to see this fixed for a future update

  • Awesome stuff as always! You guys are machines!