procrastinator's Forum Posts

  • Yeah I found it incredibly dull on PC. So dull in fact, that I got about 1/4 way through and uninstalled it and it's rare for me to not finish a game I've started, no matter how crap it is. I guess I was expecting something like Undying since Barker's name was on it... maybe I had high expectations.

  • WORK PC (this one - Dual Core):

    Device name: ATI Radeon X1900XT

    Pixel shader: 3

    Estimated VRAM: 512 MB

    Motion blur: Yes

    TESTING PC (P4):

    Device name: ATI Radeon 9000 Pro

    Pixel shader: 1.4

    Estimated VRAM: 64mb

    Motion blur: Nope

  • OK after some quick experimenting.. I was getting 500-600 FPS with this version. Then I set about deleting each particle emitter one by one starting with the asteroid particles and the frame rate only went up around 50-100 FPS. Eventually I deleted the background glittering stars and my FPS shot up to 2000+! So... that emitter was causing a huge slowdown. I disabled the effects on that layer and it runs at 2000+ FPS so that's where the problem was... at least for me.

    Try removing those effects and see what your FPS is

  • Yeah I do have a lot going on. Like I mentioned, I think it's to do with the size of the asteroids more than anything... of course having multiple particle emitters probably isn't helping any!

  • Nice one. Going to experiment later then. Going to need to knwo how to do popup menus and the like at some point anyway

  • Cool! Will be keeping my eyes on this one...

    I started one the other day but it got a little complex.. so I put it to the side for now..

  • Meant to say.. this is quite nice and of course mipey, you know now that I was inspired by this for my demo. How does this perform on your PC? Seems a lot of particles there.

  • Could be the huge 256x256 asteroids then. I noticed I had the timeout set to 5 - 8s on particles that were on screen for around 2-3secs. I sorted that and I'm not sure if it made any difference at all on my work machine (dual core). I'll try it on my P4 after a few adjustments and will post the results/update here. Would be nice to get it smooth on low end machines.

    Cheers guys!

  • haha no problemo. Let me know if it works as it'll be very useful if it does.

  • Wouldn't the layout object (under OTHER category when inserting an object) do this? I'm not sure as I only spotted it yesterday but didn't play around with it or anything.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • What CPU do you have?

  • That's pretty sweet! I could imagine a few uses for that effect..

  • Yeah the graphics are mine. Been a long time since I did any graphics so I'm a bit rusty!

    The particle emitter is so powerful from the get-go. It's a shame there's no collision stuff for the sprite / texture... maybe in a future update we could have the option to assign that to a family... But yeah it'd be great for debris and stuff like you suggested.

  • Damn that's nice.. and so simple! I could see how it was done without looking at the source. That'll come in handy for sure!

  • Inspired by mipey's snow / rain demos and David's No Events stuff, I thought I'd see how far I could go with no events. Using only the particle emitter for everything but the ship (has 8 direction behaviour assigned to it so you can use the arrow keys to move) and the background of course. I was going to add 1 event and a couple of actions to do collision but found out that the particle emitter has no collision stuff... oh well. It was fun anyway!

    BTW, there's a glow shader being used for the glittery stars. Remove that shader if you have problems.

    I'm uploading to zippyshare for now until I sort out some permanent space as the attachment limit here is 256k.

    [url=http://dl.dropbox.com/u/666574/Starfield%20No%20Events%20v2%20Asteroid%20Terrain.cap