procrastinator's Forum Posts

  • > Simple but cool! Shows how simple it is to do stuff in Construct. Shame you don't include the cap file for beginners though.

    >

    Heres the cap:

    http://dl.dropbox.com/u/22173473/3dBlast.rar

    I wasn't asking for myself Nice of you to give your cap for people new to Construct as it will show how powerful Construct is with the physics behaviour! This is a cool demo indeed!

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  • Wish I had more time to devote to these kind of plugins. Cheers for your hard work arsonide. They're definitely useful right now for other people, and for myself in the future

  • arsonide, if you were being hostile, then screw you man! Otherwise, brilliant my friend, you may have a point

  • Just remembered, you could check out my old game test Dojem -

    This was more about random formations and levels (among other things). Who knows, might help

  • uberlou, I assume from previous replies that you had collision detection for the walls (didn't download and try myself... I will do though!). I think people are asking if you setup invisible sprites for the walls (which is what I'd assume but last time I messed with 3D Obj loading, the layout perspective was different to the runtime perspective, which would make your example very hard to do, unless you tested and tweaked it until the 2D layout matched the runtime layout)

  • Yeah I too was wondering what would be the best way going about making enemy attack patterns/formations in a vertical shooter- kind of like Galaga (in that the screen doesn't move), but where streams of enemies come in at different formations.

    Would the sine behavior and custom movement be the way to go?

    nonetheless, thanks for the .CAPs, procrastinator, as they will prove very useful

    in my mad mad quest to make Darius III

    .

    SIN behaviour helps a lot and makes a lot of movement almost look dynamic to the untrained eye. Most enemy patterns are basically just move to point A then to B then to C etc. My 2nd cap I believe, used this path movement, but as a test I only used it as targets for the real movement to make it smoother. I mean, it had a dummy sprite (this would be invisible in a game) move in the A->B->C movement, but had the real sprite rotate towards that dummy sprite for a smoother movement.

    Like you I strive for the perfect shmup game (Darius III for you, Salamander for me ) with perfect formations etc.

  • No worries

  • Fuck AR! Do that in Construct! Wait 'til I'm doing acid though... mmmm

  • > They think it's funny to insult people and calling them trolls etc.I have never experienced this on other indie forum's.Sorry for dropping you this way , But i don't want to do anything when im being insulted this way.

    >

    If someone is insulting or trolling you then feel free to hit the report button. We can't do anything about it unless we see it happening.

    I was insulted many times in chat! Did you do anything about it? NO! Did the fact that you were the one doing the insulting have anything to do with it? Maybe! Will we be on Judge Judy? Hope so! I've put in a claim....

  • Simple but cool! Shows how simple it is to do stuff in Construct. Shame you don't include the cap file for beginners though.

  • OK I knew I did test something along the lines of Gradius a while back, so here's a sample .cap. Updated for Construct Classic r1.

    http://dl.dropbox.com/u/666574/Shmuper_ ... UPDATE.cap

    Ignore all graphics and code (;p) but you might learn something. Who knows! Hope you find something useful.

  • Here's one that would probably suit you if you wanted random but smooth movement..

    http://dl.dropbox.com/u/666574/Enemy%20 ... 20CCr1.cap

    Click LMB to start an enemy movement on the Y position of your mouse.

  • You know there were 2 choices in my reply?

    Anyway, here's a Galaga type formation which has swooping. It's very old. I fixed a few things so it would work in Construct Classic r1. Ignore the placeholder graphics

    http://dl.dropbox.com/u/666574/Invaders ... UPDATE.cap

    I was working on a Salamander type test if you want that too.. it's pretty crappy

  • Is it a formation like Galaga (once onscreen each enemy is there until destroyed)? or like Nemesis / Gradius / Darius (horizontal I know, but same method will apply) where the formation scrolls onto the screen?

  • hahah Djordhan.. loved the pseudo code ;p Now if only Ashley would program that into his brain, things would be great!