prinsukun's Forum Posts

  • Scirra Construct 2 already take care of many aspects for makings games, "sound manager, 2Dbox physics, Facebook Integration etc..." game engines are made to shortcut/support you to make games, making thing from scratch requiring knowledge, patience and time, also if you are new to game development in general, i highly recommend you to start out with D&D tools, this his 3 benefits:

    1- you will make your game in short time (productive).

    2- you also learning programing/game development in indirect way <img src="smileys/smiley2.gif" border="0" align="middle" />

    3- the most important part in your life, you will determine yourself if you interested in game developments or not, without too much sacrifices, like learning programing or other complex frameworks.

    trust me you wont waste your time with Construct 2 <img src="smileys/smiley2.gif" border="0" align="middle" />

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  • I'm planing to make some Arabian tuts for construct 2, however if thing goes smooth i will add an English subtitle too as well :)

    my goal not just teaching construct2, it's more of rise awareness in my society about a great game engine.

  • What were your first impressions about the event sheet ?

    it's a fun way to do game logic, it's reminding me of rpg maker event system :)

    How did you discover Construct 2 ?

    in fact, this a long story, first of all i know Construct Classic before, i wasn't happy with it, it was in their early versions and gamemaker 6/7 was the stable choice for making games and more famous when you search for tutorials, i wasn't care for it especially i'm not fun of click team multimedia fusion, so i been and still using gamemaker for most of my creations last years, till a day when one of my friend said why one of my gamemaker games his tearing issue ? this was really shame for gamemaker, i have no hope to work around this bug, especially for a guy interesting in making side scroller, so i decided to search for another game engine that have no tearing issue, i just give Construct Classic another chance and i tried to make a platformer, however, it's crashes and i lost hope for any game maker alternative, it was scirra end for me, till a day i tried to make a web game, i remember stencyl been at news but didn't release yet, i thought it's became vaporware.. also i remembered i read an interview for Ashley at gamemakerblog.com he said he will consider cross platform for the next Construct, which I believe he meant HTML5, so i waited for Construct 2 and when i tried i got happy for what i see, it's not buggy like CC was and not open source anymore (i don't trust open source engine) :D.

  • farsmile90 any time <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Thank you zsangerous.

    It's a great contest, but i'm not arab, can i join ??

    for official respond you can try send an email:

    gamezanga gametako . com (no space)

    or try ask GameTako account at twitter, most of their tweets are English and they nice, just don't be hesitant to ask them if you could join the contest <img src="smileys/smiley4.gif" border="0" align="middle">

    GameTako Twitter

  • ow, awesome, someone know arab please translate some infor for us. I saw it and don't understand anythings

    hello my friend, just to tell you the summary, GameZanga is ludum dar like event for middle eastern indie game developers, some lucky developers who are living in Cairo(Egypt), Beirut(Lebanon) or Amman (Jordan). could attend to the place where they can start developing their entry game in 3 days only, it's open for individuals or teams, this also got special prize for attenders winners (PSvita).

    of course the game entry must be related to the zanga theme, when it would be announced at the beginning of 12-july 2012.

    beside that, any indie developers outside those three countries, could also join via internet, scirra is one the prize sponsors, a good construct game will receive 100$ and C2 Business License, 2nd and 3rd good C2 game will also receive Standard License   <img src="smileys/smiley2.gif" border="0" align="middle" />

  • A big event for Middle Eastern Indie Game Developers would start at 12-14 July, Scirra is one of the Sponsor Companies of the event <img src="smileys/smiley2.gif" border="0" align="middle">

    <img src="http://p.twimg.com/AwKwsXFCMAArJen.jpg" border="0">

    the rest info at this link: GameZanga Website

    sorry, one of the rules, the game language must be Arabic.

    only web games are accepted (Unity3D web, Flash , HTML5 )

    --

    worth mention: I'm so Happy Scirra Construct 2 started to be recognized as game tool for many Arab indie game developers, i remembered compared to gamemaker that took years to be recognized <img src="smileys/smiley4.gif" border="0" align="middle">

  • suppose I just want more info on this feature, coming from the users themselves. I would think converting a game's (especially a completed, complex game) language to a completely new language would cause inconsistencies and errors that might just be more of a hassel than to code from scratch. Any feedback is welcome!

    in fact, when exporting C2 HTML5 to android via phonegap, cocoonJS or appmobi, you just wrap them with the browser, still they are browser depended apps, it's the same meat but in different box<img src="smileys/smiley17.gif" border="0" align="middle">.

    one of biggest challenge for those methods, getting sound to play probably, lack of multi touch support, and bad frame rate performances, but things is quite different now than last year, HTML5 is improving and mobile started support hardware accelerator, it's a matter of time before thing became stable for HTML5 and Mobile.

    their some promising examples made with C2 for Android, you can check them in your creations forum, like Furries and Jazzlebags Assgass<img src="smileys/smiley1.gif" border="0" align="middle">.

    http://www.scirra.com/forum/furries_topic49737_page1.html

    http://www.scirra.com/forum/new-android-game-jazzlebags-assgass_topic51904.html

  • as from your post, you want monetize your games, i think this serious enough to make you get C2 license ;), also Apple is shallow when you don't use their products to develop for IOS, Android seem more open when accepting indie games.

  • never know this could apply with Browser object

    e.g. checking each character of the domain individually, so the actual string of your domain name does not occur in the javascript code.

    nice tip, that's would be harder for someone to change [;D], i will try to play with that and see how it's goes.

  • Hello :D

    just i was wondering if construct 2 can add a domain site lock feature, many famous games portal website like for example gametako, require sometime for exclusive releases to be sitelocked for thier domain, this feature can be added very easily with stencyl flash games, also HTML5 if it's linked through external JS, i just wonder if Ashley could apply this important feature like for example in properties, we can add the domain we want our game to be locked, than an event that check if domain="true" do some action, for example developer could make a layout that appear if the game uploaded on different domain telling the players he must play this game on specific website.

    here a java script to do that task, i just believe that better be added to Construct 2 by default than making an external plugin for that purpose.   

    JS Code:

    function game_tako(argument0,argument1,argument2)
    {
     var argument0;
     var argument1 = document.location.href;
     var argument2=argument1.indexOf("scirra.com");
     if (argument2==-1)
      {
       argument0 = 'false';
      }
      else
      {
       argument0 = 'true';
      }
     return argument0 ;
    
    }
    
  • Appmobi can generate for IOS, while currently CocoonJS support Android, but as i know they too plan for ios export :D.

  • it's not an arcade game but more like an interactive book, an adventure game or a webdocumentary. So CPU speed and device reactivity doesn't really matter

    than, Construct 2 is for you <img src="smileys/smiley2.gif" border="0" align="middle" />

    try to build the game and see it yourself, beside that their also appmobi and cocoonjs option which his some boast benefit over phonegap, in case you care for performances.

    [edit]

    sorry didn't see the video point >_<

    i think you can use plugin, but not sure about if would implemented with phonegap.

    scirra.com/forum/plugin-video_topic46310.html

  • yoyo's Game Maker? i import some games from game maker like the doom style demo, but only import the graphics. but i want to see how the performance works.

    for C2 and 2.5d, this link might help you link

    regarding the performances, I believe it's too early to develop fps or complex 2.5d games, still browsers improving and webgl capacity only visible on new desktops/devices.

  • I use inkscape, photoshop , anime studio 8 debut and GameMaker Sprite Editor, beside that i also use Inivis AC3D too :D

    also I'm looking forward to get BrashMonkey Spriter soon ^^.