powerwaffle's Forum Posts

  • 1 Frame?

  • The touch object is on a layer with 0,0 parallax. It uses bounding box for collision, no poly. A user on the cocoon.io forum said he tested my game with a sony phone and there was no delay. But my moto X play, friends S3, another friends s5 - all touch delay.

    Edit:

    Maybe this has something to do with it?

    https://developers.google.com/web/updat ... away?hl=en

    I don't know. When it comes to core stuff it's all greek to me. I should have finished highschool and spent 6 years in university buuuuuut I didn't and that's why Scirra has my money.

  • Problem Description

    There is a touch delay in my pinball game. I am getting constant emails regarding this. Even on newer phones running the game at 60FPS there is a delay. I cannot find a solution therefor I'm assuming it to be an internal problem and not my event structure. I read somewhere that using "on touch" can solve this - but it did not work.

    Attach a Capx

    It's 100mb with 3 years of work. No.

    Description of Capx

    Not applicable.

    Steps to Reproduce Bug

    • Events execute actions on touch
    • Export to cocoon.io
    • Receive emails and reviews stating it makes the game almost unplayable.

    Observed Result

    Guess.

    Expected Result

    Guess.

    Operating System and Service Pack

    Android mobile devices

    Construct 2 Version ID

    Latest stable release.

    Current mood:

    Frustrated, disappointed, and desperate for a resolution.

  • I think I got it figured out. Here is my solution:

  • I managed to get tilt working properly (sort of) with portrait orientation. But when it comes to landscape the angles are constantly switching. Is there a formula that can be used to normalize the angles to simply read the the left to right tilt holding the phone as a landscape view? I know it's to do with the orientation limits (-90 to 90, 0 - 180, 0 - 360). The relationship between each of the angles is beyond me.

    Here are the events i'm using for portrait tilt.

  • I redesigned my pinball game and have now released it. Just thought i would share. What do you think? <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    https://play.google.com/store/apps/deta ... free&hl=en

  • How do I destroy touch lag? I did some searching and all i found was "Use [on any touch]" to avoid delay. Which took a bit of thinking because it's a very uninformative and likely retarded answer. I tried it anyway and it did nothing.

    #failing

  • Wait 0. Bam. Thank you. Now all I need is a "purge" tool. Get rid of all the variables and objects that don't get used or called. Woooo I suck at organizing.

  • Why can't construct support scheduling events and actions? Example I add a system action "Move to end of scheduling" and the actions proceeding it do not fire until all other events and actions have completed for the current frame.

  • Look for WINAACENC in task manager and force quit. I just saved my ass two hours worth of work because I forgot to save - and the auto save feature sucks ass.

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  • Well.. I've been working on a weapon "upgrade" system. So I have a ton of variables... Pistol_Capacity, Pistol_Damage, Pistol_Speed, Pistol_RealoadTime... Then I have Shotgun_Capacity, etc... SMG_Capacity, etc, Rifle, Grenade Launcher, blah blah blah. I create an event sheet for upgrading all of the pistol attributes. Six jillion lines of code later Im done. Now I copy it. I have to go through each line - selecting each variable - and scrolling through the hundreds of variables to replace pistol_[...] with shotgun_[...]. Now if I could highlight the events, right click and select something like "replace variable" - Have one input box to select the variables present in the highlighted events - select the one I want to replace (say... pistol_damage) - and a second input box i can put in "shotgun_damage" - and presto. Do it for each variable and BAM saved myself an hour.

    It's just like replacing sprite. You make a set of events for "enemy1". You duplicate it, replace enemy1 with enemy2. Change a few things - health, movement, etc. It's a lot quicker then manually replacing each reference to enemy1 through out the events. Same as what I'm getting at with variables. Maybe there is a better method (for me at the moment) - using functions and parameters - and referencing parameters to variables? I don't know. Even then, when a single entity is making use of a bunch of variables (and when those variables are only used by this single entity/sprite) and you duplicate that entity and want it to make use of duplicates of the first entities variables I gotta go through and manually change every single variable for entity 2.

  • In the event sheet I use replace object quite a lot. I think it would speed up workflow if you could select a group of events and replace all references to a variable to another variable. This would save having to go scrolling through a pull down over and over. I have lots of variables and it's getting pretty brutal.

  • I switched to cocoon.io and I have the same issue. What if this a problem on googles end? Has anybody ever experienced this problem in general? Submitting a score to google leaderboards and not being able to update it with a higher score.

  • I managed to implement leader boards and achievements into my game. The achievements are working fine but I've found that the leader board scores are not updating. I reach a higher score then before, but it's only showing my original submission. I tried refreshing the leaderboard manually but it did nothing. I'm not sure what's going on and I was wondering if anybody else has encountered the same problem? Perhaps I am missing a step. At the end of the level, it simply submits a new score, waits a second, then displays the leaderboard. I've checked the leader board ID's and know it's the new score being submitted. But yay... nay.