powerwaffle's Forum Posts

  • When I load up my game, all the events and what not in the event sheet are all expanded. Is there a hot key or something to collapse everything instead of scrolling through hundreds upon hundreds of lines?

  • Are the events in the loop actually cycling or is the engine duplicating the function with each having a progressing loopindex value - running at the same time - making counting cycles with a local variable pointless.

  • Can any of you see a bust in logic in this? I can't seem to figure out why this wont work...

  • I can't seem to figure out how to pull a value from an array at a 2D position, like variable = (value x-3/y-5)

    edit:

    https://www.scirra.com/tutorials/307/ar ... ers/page-4

    hahaha wow I suck

  • I think I might have the wrong idea of how loops work, as well as local variables. I wish the debug panel could should array values in a grid or something..

  • Can't be much more specific then the subject line lol. I'm trying to detect 3 or more matching values in an array grid, vertically and horizontally... then flagging the value of the x/y in the grid with -1 or something, so the entity corresponding to that point on the array can destroy itself, add points, and reset the position on the array/grid back to empty. If that makes sense... my brain hurts.

  • My background color in the browser used to be black. Now it is white. I've tried editing the index.html with <body bgcolor="#000000">, and the style type="text/css" is background-color: black;

    I'm not sure what to do here :/

  • Nice idea, zombies + pinball!

    Thanks!

  • Has anybody had this problem? I've spent nearly a week trying to fix it. Cocoon.JS canvas+ crashes with the cocoonjs ads. Intel XDK crashes with the admob ads. But the ad free version runs like a king.

  • I just find cocoon performs so much better then webview. And it's not all blurry either. Maybe the new construct release is just not getting along with cocoon anymore? Blah. The only problem i've encountered is this with the ads. When I tested with XDK I was getting all sorts of weird stuff happening. Plus it ran pretty bad... and looked blurry. It's frustrating. Been working a while on my game and it's like a download thats stuck at 99% lol

  • While I got you guys here. My game has been crashing since I put ads in. I've exported with coocon.js to android. How can I check the log to see where the crash is happening? And if it's in the cocoon launcher, that kind of defeats the purpose because the test ads work fine.

  • Is it possible that comparing the distance between objects would be faster then comparing collisions/overlapping objects? I guess this would create a purely radial "collision" but if it could increase performance...

  • Apparently it's crashing lots so... that awesome. haha. yaaaaaaaaaay.

    EDIT: FIXED CRASHING. UPDATE/NEW DOWNLOAD ON GOOGLE PLAY!

    EDIT 2: ACTUALLY DIDN'T FIX CRASHING. IF YOUR PHONE SUCKS THE ADS WILL EXPLODE IT. FIXING...

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  • Just released my game today. Check it out! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://play.google.com/store/apps/deta ... inballfree

    Facebook page:

    https://www.facebook.com/pages/Zombie-S ... page_panel

  • I'm curious on how to publish a game to facebook that has ingame ads. Is it possible?