PKrawczynski's Forum Posts

  • Problem is I dont have access to server of my clients and its highly doubtfull they would grant me such. For now I will just send them this note.

    On the other hand sound doesnt work consistently on our server it even manages sometimes to crash games when internet connection is weak. Playbook is affected and throws errors like crazy. Ipad1 doesnt play sound. Desktop plays without problem. Z10 plays sound and variety of other devices too.

    I will just leave it at that as there is far more important issue with IPhone 5 and scaling here:

    scirra.com/forum/topic78333_post464073.html

  • Closing, please follow the bug report guidelines. Note you need your server MIME types configured correctly or in some cases sound will not work. There is more information on this in the manual or at https://www.scirra.com/tutorials/655/tips-on-publishing-html5-games-to-the-web

    Ok I will send this to clients will see how it goes. As far as I know our server is configured properly and there still isnt any sound on ipad1.

  • Link to .capx file (required!):

    dropbox.com/s/kqe5y2xkse2ycd9/Example.capx

    Steps to reproduce:

    Run the game on iphone5

    Observed result:

    dropbox.com/s/ir8u2lfz561z013/photo.jpg

    Expected result:

    Screen shouldnt be cut off on the bottom, should look like this:

    dropbox.com/s/1z03l3auqd3wplg/Screenshot%202013-10-18%2021.24.02.png

    Browsers affected:

    Chrome: no

    Firefox: no

    Internet Explorer: no

    Operating system & service pack:

    iphone 5 with ios6 and ios7

    Construct 2 version:

    any but ive used 139-146

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  • I can confirm that using solution in this thread with .css import worked quite well for our client.

  • Sound doesnt work half of the time in any 6 of the games Ive made. Here are 2 spreadsheets I got from clients.

    dropbox.com/s/zejl5q83ulsctej/Screenshot%202013-10-18%2019.29.06.png

    dropbox.com/s/x7l89fk2ybuhecc/Screenshot%202013-10-18%2019.29.16.png

    As you can see in both cases for 2 different games clients agree on one thing. Sound just doesnt work on half of devices. You want capx? Let me know. All im doing is preloading music and then trying to run it when its loaded.

    Another client says game runs 2 music files at the same time.

    Iphone5 cuts off anchored items and probably part of the screen although I cant confirm that myself as I dont own this device yet.

    Can someone please look at sound issues? I know you care about desktop a lot, but mobile is where moneys at.

  • I would like to say this issue still persist :( Reported bug.

  • jeansson Thanks for the potential solution. Will definitely try this out *fingers crossed*

    How it went?

    jn2002dk good luck with suggesting anything to clients. I need to get iframe working for one pretty big important publisher. Their whole portals groups is based around iframes.

  • Any update on this? I was just asked to make sure game will work in iframe on mobile.

    ErekT

    "I'm amazed that one guy is able to maintain and push out new updates every week for C2 as it is"

    maybe that's the problem too? One guy can't handle everything

    There could be more coders if:

    -it was priced more like all other game making soft/engine so at least 500$ but preferably 1000$ entrance fee (license)

    -it had upkeep cost. You know all major software has paid yearly updates when they change release version to another major number (1.x,2.x,3.x)

    So yeah, not gonna happen unless we all are willing to pay a lot more in order to get even better maintenance. Honestly im surprised how well development of this tool and how mature it is.

  • It would be great to have anyone at scirra comment on this.

    Do I need to link this thread on twitter?

    Right now I think it isnt fixable, and all js devs have to live with those problems, but once solution is made, Im wondernig if its going to be a priority or all other milestones comes first?

    On a bright note ios7 is causing quite a rage in developers communities because it breaks everything on iphone :)

  • html5gamedevs.com/topic/1436-ios7-is-going-to-break-your-games/page-1

    mobilexweb.com/blog/safari-ios7-html5-problems-apis-review

    I wonder if anyone at scirra is already aware of problems that are going to be introduced.

  • Is there any way for game developer to work around this issue?

    Why debugger works fine and normal testing does have hiccups?

    Maybe something that makes debugger work perfectly could be applied to release?

    It never happened to me with impact.js and phaser. Are you entirely sure construct2 isnt doing something that chokes some browsers on start?

  • ScrollX/ScrollY would be correct if game wasnt scaled. When it is scaled, values are wrong.

    ViewportRight - same problem, if game uses any scaling value readings are wrong.

    Or im pretty much complete retard but its bit annoying there is no access to "scale" property anywhere.

  • My game uses scale outer so it does scaling by construct2 magic.

    I want to put something on the middle of the screen.

    WindowWidth/Height returns value of unscaled game window/height.

    Example:

    GameView width is 400 but canvas is 600 so everything gets scaled by 1.5

    If i use windowwidth/2 i will get 300 and not 200 wchich I need and want.

    thats perfect case because scale can be just anything.

    Why isnt it implemented by default in c2? ScaledWidth and ScaledHeight? Can I get some "GameScale" value anywhere?

  • You can use Vertical Space Shooter from inside construct2. Thats what I did. No need for me to upload capx therefore.

    Use firefox 23.0.1 or iphone/ipad/playbook/bb z10

    you MUST NOT use debugger, and just start normal testing - debugger will suprisingly make everything work as intended.

    Problem: After just few seconds render stops working, so things are frozen in place BUT logic involing "dt" is doing fine, exactly what it should. After that pause render catches up and never stops again.

    I started using construct from 139 but it happens in all versions ive tried.

    If you cant replicate this I might record whats going on. Just let me know if it doesnt happen to you when testing for it.