PKrawczynski's Forum Posts

  • Crashes on galaxy tab 3 while on ludei loading screen.

    Will wait on ios version to check with my ipad mini retina.

    It just shows how useless is cocoon js for games with larger ammount of assets :/

  • I honestly have no idea how Ashley could make intelisense for function object but it would be golden improvement.

    Thats literally biggest chokepoint to create games with less time than now. And to make bigger games.

  • Fyi game that currently crashes on me with cocoon js takes 150mb on preloader scren, 190mb on cover screen and it crashes at gameplay screen - probably because it uses more than 200mb then.

    Browser webgl memory usage is at 32.7mb.

    Im just going to wait for year for ios8 and 80%+ users using it to build with phonegap. There is no point in releasing larger game right now since cocoon sucks hard.

  • Similiar issue here.

    Ive found that couple of my games crashed on iphone4 due to game having large spritesheets.

    Once Ive cut them a little by using construct2 inbuilt image editor "crop transparent edges" games started to work and they didnt hang on. I was using cocoonjs.

    Right now im ultra paranoid when developing and constantly checking out if game runs at all on iphone4, when it doesnt im cutting out graphics a bit.

    Im not sure how to solve this problem. Can we unload resources and load them? Could I load and unload graphics that is large and is used only couple of times in project?

  • PKrawczynski Can you explain what the plugin does, exactly? I looked at the docs for it and it didn't really clear anything up for me, at least not in how it could help my situation.

    Just download example, It's very simple plugin yet very flexible.

  • I remember when Unity was for prototyping and making toy games. oh how far Unity has gone.

    Same probably could be said about game maker/studio.

    What Im not really fond with construct2 is pricing model, its not really sustainable. Once they will fill userbase and only small ammount of people will keep buying it wont be profitable to them and they might need to find new ways to monetize.

    im just hoping for the best for team because its really extraordinary tool to make html5 games.

  • Ok, well, I can work around it, it's just clunkier than it would be.

    I thought so myself for couple of months but rex plugin nickname is far superior to anything you can come up with just using bare construct2.

  • Irbis

    While I agree with your point of view to certain degree, being a douchebag wont help your public image wchich certainly can have effect on if Ashley will take you seriously to change something in c2 you suggest.

  • I'm professional games developer for 5 years of wchich 4 years were spent with AS3. Games making is my day to day job and hobby.

    Construct2 is fine for making games. I will go as far as to say its even extremely efficient tool to make small to medium sized games. I highly doubt it would be more efficient to write baldurs gate 2 in c2 rather than do it in unity3d right now which brings me to my point - when you make games you evaluate your tools and market and other factors and decide which is most viable for that task.

    For me c2 is right now dream tool. It took me couple of months to adjust to workflow and find my own way to organize project but dang, it does feel great right now. I also see progress of making more in less time with each month. There are also less failures and dropped ideas due to "it cant be done in c2".

    On top of that Scirra team is really great with all the work they do. Its easy to get in touch with them and have some help plus they add features all the time.

  • Ashley

    Am I understanding it correctly that we will be able to create app that will be able to sell things via IAP plugin, and at the same time if webgl will not be enabled on device (lets say ios7 and older) c2 will safely use canvas renderer?

    Seems great to me. Ditching cocoon for app creation will be salvation for me.

  • Cheers folks I just wrote my own anchoring.

    Sure your solutions are okay but im using scale outer and im extremely OCD about quality and proper ui layouts and I dont want to use unbounded scrolling in most games.

    Anyway topics closed pretty much, thanks for posting your opinions they gave me something to think on and get going with my own implementation.

  • lunarray

    Hey I've got additional question/request if I may

    It would be very helpfull to be able to quickly determine if ANY tweens are currently running in project. Let me give you example why I think its usefull.

    When main menu of game starts, things are tweened in. But if game is resized tweens reset and start again (thats to prevent UI from going bazookas on me because I do my own anchoring to be able to use your wondefull plugin). Player can click "play game" button while it is still tweening. Things will then jump to tween end (so player can skip animations and just start playing sooner) and all user interface will start tweening out. Once it tweens out - game automatically switches layouts.

    So the thing you see is its very nice for me to know if ANY tweens run virtually anywhere in the project.

    Do you have any solutions (I know how to do it with events in construct but it will turn my projects into spaghetti in longer term).

    I would gladly donate you some money as well if you wish through paypal, once my next game sells

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  • Wow man thanks that was fast and is VERY usefull for projects

  • Cheers folks my problem:

    Anchor behaviour is great! Allows me to make very scalable games with scale outer that will work virtually on ANY device. Its incredible.

    However right now I need to level up my game visual side and add tweens for lets say button that comes from offscreen to somewhere on screen. How should I approach this if I want to keep with using anchor goodness.

    There are multiplie issues im foreseeing but really it would be great to hear opinions and maybe find some solution with brainstorming here. You can also describe how you approach creating complex user interfaces in your games or prototypes.

  • What about tweening SCALE

    size is okay but it doesnt cut it really. What if you have animation with different size of each frame (wchich is legit thing to do to optimize game memory usage). Scale would be far better and stable to use instead of setting width and height.