PKrawczynski's Forum Posts

  • Thanks for your incredible help I will test this in next few days.

    Desktop is not a problem as Im not targetting it at all for now.

  • Hello, Ive searched forum for similiar topic but could only find one with no responses dating back to may so I've decided to make a new one and explain in detail "what and why".

    Im really happy with my purchase of construct 2, and im mostly going to target web browsers I know there exists plugin for clay.io but Im totally not interested in going with clay.io unless it will be only existing option.

    I want to have "ingame" ads instead of having it on the bottom of html page - so I could distribute the game to various sites that allow to upload with ads so I will still earn some money on that.

    I dont hate clay.io or something, its because I can find very easily examples of devs that earn money with it, and none with clay.io - beside that my partner has used it (leadbolt) and have very good experience with revenue.

    So my question is:

    How should I approach this? Ive never worked with javascript but I do have experience with programming - few years in fact.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I actually dont have example right now because im wrapping up my first game, after Ive seen terrible performance on iphone4 (around 30 fps with constant lag) Ive switched to non retina assets and upscale it, but turns out most of my issues existed because I use very big scroll-tiled image wchich isnt really that cool for canvas rendering :)

    I would say case closed as its very easy to swap all art assets after game is done. Probably one day of work.

  • Hello!

    Im wondering how could I prepare 2 different resolutions of assets for different screen sizes and use it without much of a hassle from construct because:

    there is a lot of lower end devices that need to use 320x480 in order to have any performance but at the same time another big chunk of devices would look much better with 640x960 (for example kindle fire hd with its incredibly high res of 1920x1080 or ipad3).

    Any ideas? :)