My game uses scale outer so it does scaling by construct2 magic.
I want to put something on the middle of the screen.
WindowWidth/Height returns value of unscaled game window/height.
Example:
GameView width is 400 but canvas is 600 so everything gets scaled by 1.5
If i use windowwidth/2 i will get 300 and not 200 wchich I need and want.
thats perfect case because scale can be just anything.
Why isnt it implemented by default in c2? ScaledWidth and ScaledHeight? Can I get some "GameScale" value anywhere?