PixelPalette's Forum Posts

  • Great! Very fun, I've been playing it for a while now. When I clicked Course and then the check mark it lightened up but all the text was still there :p

    Thanks. Hopefully my future additions will add to the fun.

    Oh, yeah i see the problem. It will be fixed in the 1.1 version. Thanks! 8)

  • <img src="smileys/smiley19.gif" border="0" align="middle" /> Movement buttons light up when I use the arrow keys but it doesn't actually do anything. I couldn't play for long since I had to click the buttons. Looks pretty good from what I saw though.

    In the instructions it states "Press ESCAPE key to exit out of mobile mode" But yeah, i guess the instructions are not as visible as i hoped. So i will update my original post with full instructions. Sorry, and thanks for checking it out. 8)

    Edit: Instructions are now posted in my first post.

  • Hey fellow Scirrians, i just released version 1.0 of my game Downhill Rush (DHR for short.) It's still a work in progress until i get to version 2.0, so if you have any questions/comments i would like to here it for improving the game. Updates to the game will be around a week or so. You can also follow my twitter to be informed about my game updates:

    Here is the game link    http://t.co/EL7QXloMgb

    Instructions are as followed. The game has two modes, mobile and desktop. Clicking on the screen will activate mobile mode, but you can press ESCAPE key to exit out of mobile mode.

    Touch: Left and right arrow buttons to move left/right. S button to activate the character's signature move. Pressing the Hand button will pause the action. Clicking on text is the way you navigate the menu options.

    Keyboard: Left and right arrow keys to move the character left/right. A key to activate the character's signature move. Arrow keys and enter keys to navigate the menu. Press enter while in the stage to pause the action.

    Gamepad: Dpad left and right to move the character left/right. A button to activate the character's signature move. Dpad and start to navigate the menu. Press start while in the stage to pause the action.

    Keyboard and gamepad are customizable in the options menu.

    I will be chronicling my experiences with Clay.IO, so you can make an informed decision on uploading your own game on that site. I have all its features implemented, minus "suggestions" 8)

  • The problem is with Firefox, not Construct 2. It should be fixed in the near future when Firefox introduces support for the Web Audio API, which they are actively working on.

    Ah okay then. Good news, i will inform my musician.

    Thanks. 8)

  • You do not have to get a business license. Get the personal license, then when you hit $5,000 in revenue total you can get the business license without trouble. Which is a fair deal.

  • It's best to add custom gamepad controls, as they all vary. Although the buttons will show up as numbers, so you have to do an event for the user by explaining "press any button for Attack" "press any button for Jump" etc

    I believe you will get help on it by posting on "How do I?" section in the forum, instead of here.

  • Always. To my knowledge, it doesn't actually support the loop command. There are a couple ways around it, but the most elegant to me was to use a playback position as a trigger to play the track again (you have to alternate tags or it won't work) and place the audio in as a sound effect and not music--you can only have one music track playing at a time. If you're interested, I can detail it a little better later today. It requires a little change in how you would normally make music loops.

    The alternative i came up with is to seeks back to a specific value when its at the end, but it still slightly noticeable. But if your method works great ill implement it.

  • Anyone having trouble getting their tracks to loop right? Seems to work fine in Chrome, but Firefox is having trouble looping audio correctly.

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  • Every time i click on view, and check mark an option like show grid or snap, it exits out of view pane. This gets annoying quick if you want to select multiple things. The GUI should remain in the same pane until the user focuses the layout.

    Just my two cents. 8)

  • +1

  • > Oh damn, so another Ouya coming up. This is good news for developers.

    >

    > Hopefully with the Amazon brand, it will fair well quickly. 8D

    How does the Amazon brand help sell a gaming console?

    It's like saying Adidas are releasing a gaming console. Like....what?

    Also it's not like Amazon users are avid gamers. Most normal people still consider buying games a complete waste of money.

    Oh i dunno, seems they sell new products pretty good.

    "In Q1 2013, based on shipments, IDC placed Amazon as the fourth-largest tablet maker, behind Apple, Samsung and ASUS. The US company moved 1.8 million units and held a 3.7 percent share of the market, numbers higher than in Q1 2012.

    With the extended availability of its Kindle Fire HD tablets, Amazon becomes a threat to ASUS' place on the podium. The Taiwanese maker shipped 2.7 million fondleslabs and had a 2.7 percent market share in Q1 2013, numbers close to Amazon's. As one of the most popular and largest e-commerce websites in the world, the latter can close that gap in the coming quarters."

    betanews.com/2013/05/23/amazon-hunts-more-market-share-takes-its-appstore-and-kindle-fire-tablets-global

    Most normal people? I'm not even going to comment on that...

  • Oh damn, so another Ouya coming up. This is good news for developers.

    Hopefully with the Amazon brand, it will fair well quickly. 8D

  • Hopefully they implement the IAP, and have it documented as well near the stable release. I have a kindle fire, and eager to test it out! 8)

  • Well, it appears i solved it by sort of remembering and luck. 8P

    Here is how i did it, if your interested. pdistance is the 264,000 variable i was talking about

    Set the player's icon x position to; imageline.x(pdistance/304)/3

    I dunno if i would have to adjust for different sizes, but it worked.

  • Since i am not a math dude, i am having trouble getting this visual position indicator done. The funny thing is i done this before back in a old old game of mine, but i forgot how i did it. Let me know if i fully explained my problem well.

    On my gui, i have an icon that represents the player, and a line image representing the length of the level's course. So i am trying to figure out what formula to put in the x position of the player's icon, so the icon updates its x position along the length of the line image, based on the length of the course divided by the width of the line image.

    -The course variable caps at 264,000, which is how long the course is.

    this variable starts at zero, and every tick +1 is added to it until it reaches the maximum cap.

    -The line image is 320 pixels in width.

    -The player icon is 8 pixels in width. It start on the left and should end at the right side of the line image.

    Any math dudes mind cracking this one? Thanks. <img src="smileys/smiley1.gif" border="0" align="middle" />