PixelPalette's Forum Posts

  • Does not work for me either.

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  • For the platform behavior plugin, will there be more advancement on that (such as uneven platform, ramps, and sonic loops etc)? Blocks are fine, but i would like my landscape to do more.

  • "Try right click and 'import sprite strip' in the animation frames bar - by default, the one at the bottom, showing the animation frames."

    Phew. Alright i see it now, but man... place it as a button for convenience.

    "Try selecting the animation and enabling Loop in the properties bar."

    Yeah that did it. Shouldn't that be a default thing though? Who wants to see something running without a loop.. Also, perhaps add a frame rate preview options to see it running at different speeds.

    "Purely graphical. If you want to script, you can write behaviors and plugins in javascript. Apart from that, there are loads of other scripting tools out there - you can even just write a HTML5 game by scripting in javascript itself! Why pay for a tool and use a different scripting language (which might also introduce problems when converting to javascript) when javascript has excellent free tools already?"

    I'm not a programmer. I meant by using the functionality existing in Construct, but in script form.I sense you rather have it purely graphics, so i wont push it further.

    "Using tilemaps is a little slow right now - try enabling 'snap to grid' to help for now. We're hoping to add some feature to 'paint' tiled levels in future"

    Yeah i know about snap to grid. Its just the "workflow" problem i see. I'll just make games the way its presented for now, but do add that tile painting feature when you can. I'm eager to see how it works.

    "I'd love to hear them - just post them here!"

    Ah okay. Well then, i shall fire my fury of suggestions regularly.

    Also i did buy the app by the way, so hopefully i can get my license soon enough. I love supporting new competition to existing game makers. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • 1. I read somewhere about a sprite sheet importing available in the build, but i cannot find it at all in the animation area. Is it a pay feature or am i blind? xD

    2. Was looking at the animation preview bit, and i see it does not loop and i have to keep re-clicking to make it loop. Are they planning to add animation loop there?

    3. Are you planning on adding a side scripting version of construct, or is it going to remain purely graphical? As a game maker scripter, i feel that its much faster and easier if i could read all logic, in scripting form. Don't get me wrong, i like the graphical form too, just would like code preview bit or something added as another way to look at game logic.

    4. If my level tiles are in sprite sheets, how exactly is placing tiles like a regular level editor going to work? This tiled background object will not cut it for some of my games. I prefer placing them manually, with layers and tools like a standard editor.

    5. Planning on adding a suggestions topic to the Construct 2 board? I got plenty of suggestions.:P

    Anywho, that's all for now. Thanks!

  • Well hello there, names Orlando aka PixelPalette. I been a Game Maker user for a quiet a while, and i though i give Construct 2 a shot. Purchased the standard license and i am waiting on the email.

    Anywho, see ya around the board! <img src="smileys/smiley12.gif" border="0" align="middle" />