PixelPalette's Forum Posts

  • Problem Description

    I am not sure, but i think the viewportleft positive and negatives are in reverse. ViewportLeft("layer")-obj_player.width seems to check on the right side of the player, but should be the left side. If i change to ViewportLeft("layer")+objplayer.width it checks the left side, but it should be right side.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/396 ... ftbug.capx

    Description of Capx

    Moves player onscreen with WASD keys, and has a zelda style viewport pan when you get to the edge of the screen.

    Steps to Reproduce Bug

    • move the player off the right edge of screen. wait until it finishes scrolling.
    • move the player off the left edge of screen.

    Observed Result

    Viewport scrolls before the player is outside view.

    Expected Result

    Viewport scroll will only trigger once the player is outside the view. Like the right side

    Affected Browsers

    • Chrome: YES
    • FireFox: YES
    • Internet Explorer: YES

    Operating System and Service Pack

    Windows 7 64 bit

    Construct 2 Version ID

    version 166

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Agree. +1

  • Interesting. I'll add a Bad sponsors list in my original post then. Thanks for the heads up!

    Hi,

    I am posting Ryzon/PrionGames/Eclision Certificate of Administrative Dissolution.

    If anyone is in contact with Prion Games, please avoid him and his friends at all costs.

    He does not pay any money, he is banned from the Unity forums multiple times.

  • Grats on the deal, Did it require for you to have a VAT ID? PixelPalette

    I found that some pubs require that and it anoys me as hell. I dont want to open a VAT company just to sell some cheap ass html 5 games. You do that when you have some steady income from a certain activity that you do...

    Nope, i am American. America does not have value added tax, so i didn't need to do that. I did however get asked about it, and simply told them i don't know how to do that, in which they did it for me. *shrugs*

  • My first game on Google Play. Its free with ads.

    It's an arcade style game, where you are a frog out to beat the pond's tide from taking you out of the screen. I'm going to be updating it with a new version in the coming weeks, to improve

    a few things. Please help out and rate the game. Thanks! 8)

    https://play.google.com/store/apps/deta ... e.lilyhops

  • Construct team, assemble! If you got a steam account, lets add each other. 8)

    Username: PixolPalette

  • PixelPalette

    Did you had any problems with the further integration of the game with publisher? (for example, adding splash screens etc)

    Nope, just the logo on most layouts, and play more games banner at the end. I have only did business with them that one time.

  • That's the average rate for non-exclusive. You can try negotiating up to $1,000, just depends how much you value your game. Exclusive average at $2,000.

    For revenue share, your best bet is to just do it yourself by using cocoonjs+ads and keep 100% of revenue.

  • published some games on ios and android. will contact you on skype

    Great. 8)

  • Still looking. Updated first post with website for example. 8)

  • Hi I've previously published for Android and would be interested in working with you

    You may add me on skype: orlando.rodriguezz

  • You might know me in the forums, and i have been public about the games i sold successfully. But, i am looking to branch into the mobile market, and share my games and revenue with a proven mobile developer in a team effort.

    What i bring to the table is my professional artistic skills in pixel, painted, and animated art. Your games will look ten times more polished than your programmer art. I also know how to use Construct 2, and can manage making games on my own. I have a history of playing the retro classics and have a deep knowledge of video game history.

    Negotiations will take place privately by message. I have Skype if you wish to speak to me on there. Please do not bother messaging me if you have not published to the major platforms (Android, IOS) Looking for serious developers.

    Check out my site for art examples http://pixolpallete.blogspot.com/

  • I used every audio format as well, but still no luck. Do you know if audio is required at all? I plan to make standalone pc games, but I don't know if construct 2 is capable of that.

    Yeah, i had to have sound working on some of them at least. failed on two phones. I forget which ones. Still accepted.

    If you use the node-webkit wrapper, then there will be no problems. Audio will play just fine. But cant sell to sponsors because they are looking for html5 builds.

  • How you get in touch to send you the game? Send an e-mail? you register and upload the game directly? upload the full game? a demo?

    Thank you.

    Email. Found it in forums. Gave them the full version to test.

  • Hello Pixelpalette, when you sell a license, will you send the game into a rar compressed file (for example)? or you have to have a website and give the link? I just do not know how this all works. Greetings and sorry my English.

    I sent it as a compress archive. Zip or rar is fine, as I use peazip for it anyway. They test it on their own server.