PixelPalette's Forum Posts

  • The way the grid changes is kinda confusing. I'll give it another go when I'm not slightly tipsy..

    Odd cells scroll left, and even cells scroll right. Yeah, its tricky.

    I don't drink, so i suggest soda substitute xB

  • New alpha version 0.6. Been sick, so i might take a little longer for next release.

    -New Addition: Star Cell (a randomly appearing rare cell that appears in all levels, with big points if gotten in time)

    -Bug: Reprogrammed the mouse controls to fix a logic issue.

    -Tweak: Unhid the player's movement grid for mouse controls, to make it user friendly for this control style.

    Remains hidden for keyboard and gamepad.

    -New Sound Effect: Falling

    -New Sound Effect: Teleporting

    See you next week. 8)

  • This alpha version, gave me the most problems but any who. New release 0.5!

    -Tweak: Rewrote the plus points function, to fix a bug and optimize.

    -Bug Fix: Gamepad menu navigation now works.

    -Bug Fix: Player could have moved while the falling animation was playing.

    -New Addition: Increasing grid cell size per level milestone.

    -New Addition: Random cell.

    If you want to change key layout region for keyboard, make sure after you click with the mouse, the "keyboard" text in the options menu, to press enter key afterwords to enter the region setting.

    See ya next week, or sooner. 8)

  • Following your instructions, I don't get the crash you describe. I also tried by selecting other image tools before attempting import but still didn't crash.

    Are the steps you describe complete?

    Using same 64bit OS and C2 version.

    I checked again and it still happens. This is what i exactly did.

    1. Create a new empty project.

    2. Right click, and choose "Insert new object". Choose sprite and click on the canvas.

    3. With the object opened, click on the "Rectangle Select".

    4. In the animations frames pan, right click and choose "import frames" > "from spritstrip". Select a file and open.

    It should hang after. It does it to me all the time. Hmm

  • Problem Description

    Trying to import a sprite strip while having the selection icon active, causes instant hanging. Does not happen with the other tools selected.

    Happens on empty project as well, so i figured i didn't need a capx.

    Steps to Reproduce Bug

    • Open an empty project.
    • Create a sprite object.
    • Choose the marque selection tool, and right click the animation frames pane >import frames > from sprite strip. Select a file and open.

    Observed Result

    Program hangs indefinitely.

    Expected Result

    Sprite strip wizard should appear.

    Operating System and Service Pack

    Windows 7 64bit

    Construct 2 Version ID

    r178

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  • New 0.4 build early, to correct an issue and more!

    -Fixed Bug: Player did not attach to color cell in special case.

    -Fixed Bug: Even cell rows did not shift in the correct direction.

    -Tweak: Moved keyboard layout settings as a sub option in the options menu.

    -Tweak: Change all text to upper case for legibilty.

    -New Addition: Mouse support (For casual players) Just use left click on menus and grid cells you want to move to (withen 1 cell distance from player)

    -New Addition: Fullscreen. If using mouse, click on on/off text.

    -Known Issue: Menu navagation for gamepad not yet in place. Will get to that in next version.

    Next version will diffently see gameplay additions.

    See you next week, or sooner. 8)

  • Quick update to address a bug, but with new features!

    -Fixed Bug: Level did not reset after leaving to the title screen.

    -Fixed Bug: Guest could not post their scores to leaderboard.

    -New Addition: High score is now saved to local storage.

    -New Addition: Level indicator in the hud.

    -New Addition: Plus points sound effect.

    -Feature tweak: bonus points indicator reduced to 1 spawned font on level passed.

    -Effect tweak: reduced the amplitude of the grid distortion.

    -Build Change: Game now is correctly aligned in the Game Jolt iframe.

    More Updates to come next week, or sooner. 8)

  • Today i bring you version 0.2 of Grid Passer. Change log listed bellow.

    -New addtion: Sprite font, that replaces the place holder font.

    -New addition: Title Screen, with play and options menu items.

    -Precfong settings renamed as options, to use for the options menu.

    -New addtion: Points indicator every time you pass a tile.

    -New addition: Game Jolt score submission!

    Remember to refresh your browser, to clear the catched get old version.

    More to come next week, or sooner.

    Beat my crappy score! 8P

  • Hello fellow scirians <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> ,

    This is my work in progress game called Grid Passer; a retro style arcade game where the objective is to clear the yellow/green/blue/purple

    grid cells. Since its still in development, read the tutorial bellow to understand how to play the game. I plan to update it until i get to

    1.0. You can play the game on game jolt, with a keyboard or gamepad. The game uses random grid cell generation, so there

    is no level ceiling for scoring points. Although the final version 2.0 game will have an ending to it. 8)

    Planned features

    -Qwerty & Azerty keyboard layout setting, gamepad support.

    -Mouse and gamepad support.

    -Increase difficulty per score milestone.

    -3 types of cells (positive, negative, and random cells)

    -Game jolt score uploading.

    -Unique music.

    -Full screen support.

    Tutorial

    Your objective is to clear all positive cells, while avoiding the negatives cells which deplete your score.

    Passing over a positive cell will earn you a base point. If you pass over another cell with the same color/symbol,

    as your last pass, it will yield higher points.

    Once you pass a cell, it flips into a mutli colored cell left by orb. These cells exists, as long as you don't overlap them.

    Keeping as many of them by the end of the level, will earn you bonus points.

    Each level milestone reached, will introduce a new dangers on your journey through the fabric of space time.

    Can you get orb to his final destination?

    If using mouse, use the left click for menu text and to move 1 cell distance from player.

    http://gamejolt.com/games/arcade/grid-passer/32803/

  • Bought. Can't wait to try it out. Keep at it! 8)

  • +1

  • congrats for the deal. I wish to all of us sell our games cause the process of developing is great (with a few headaches...) but if it ends with some extra $$$ is at least refreshing.

    Anyway i try to open http://pixolpallete.blogspot.com/ but the browser said that is unavailable. I'd like to see your games.specialy the downhill rush game. do you have a new site?

    Thanks, and hope that you have some luck as well.

    I closed the blog, as i am slowly writing my own hosted site. But you can see all my games once i get everything up again.

  • I have modified the multiplayer capx to work like i need it, but i am not sure how i go about updating the sprite animation for peers(none-host)

    Currently, the host is the only one that sees the correct animation for each none-host(because i change animation on host peer connected event), but each

    peer sees the default sprite animation, not the correct one for other peers in the room.

    Any help on this? Thanks.

  • I fixed the capx to less then 26 events this time. Everything you need to check is in player event sheet. 8)

    Problem Description

    i think the viewportleft positive and negatives are in reverse, or player.width is returning a negative value. ViewportLeft("layer")-obj_player.width seems to check on the right side of the player, but should be the left side. If i change to ViewportLeft("layer")+objplayer.width it checks the left side, but it should be right side right?

    Attach a Capx

    https://dl.dropboxusercontent.com/u/396 ... ftbug.capx

    Description of Capx

    Moves player onscreen with WASD keys, and has a zelda style viewport pan when you get to the edge of the screen.

    Steps to Reproduce Bug

    move the player off the right edge of screen. wait until it finishes scrolling.

    move the player off the left edge of screen.

    Observed Result

    Viewport left scrolls before the player is outside view.

    Expected Result

    Viewport left scroll will only trigger once the player is outside the view. Like the right side

    Affected Browsers

    Chrome: YES

    FireFox: YES

    Internet Explorer: YES

    Operating System and Service Pack

    Windows 7 64 bit

    Construct 2 Version ID

    version 166

  • Experienced the same issue.