Pixel perfick's Forum Posts

  • Yes it can be used in expressions as a string...

    global variable "score" = 1000 ...add 1 to player lives

    or player on collision with pickup ...add 50 to "score"

    Is that what you mean?...

  • I am looking for an equation to calculate the parabolic curve between two points...or just a nice gradual curve that works would suffice!

    Efforts so far have been far from perfect...

    I am not using a behavior so just the maths will do...

    Thanks.

  • ThunderZ Your idea of a space invader / tower defence sounds like a winner to ,me, and I'll certainly be keeping an eye on Your progress...

    Graphically it's looking top notch too...

  • looks like a great game...

  • The example built into C2 is exactly like angry birds...

    I don't see the problem using that, as was suggested.

    The forums are to help creators who need help, not create the needy...

  • Making them cute is an obvious idea, but that could make some players want to shotgun them in the face...

    Which shows how difficult this actually is...

    I think characters placed in a pitiful situation may work as sved is getting at with the dramatic backdrops...

  • Great thanks...

  • Have the characters introduced as "your Mum and Dad, some time ago"...

  • few things I noticed in a quick look over it,

    many of your background sprites have collisions enabled and there is no need for them to have

    your zombie movement change triggers could be much smaller and still be as effective (I still think a trigger once action with variables as triggers would be better here)

    many of your weapon sprites have upto eight points in their collision "boxes" most would be fine with 3

    particles are a performance killer..maybe make a sprite to look same and use that instead...

    This did run at 60 fps on chrome for me though...

  • Easier still add the number "on mouse Button released" instead of on clicked...

  • All that is happening here is that the number is added so fast that it is registering your condition 4 by the time you have lifted your finger from the mouse...

  • Maybe you should be looking at how you are moving these zombies rather than the triggers...

    20 triggers is not much, but it may be enough to tip the performance over the edge if something is not optimised elsewhere...

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Just dropping these into the asset Directory, thanks...

  • would splitting the move "zone" into two sections not work?...

    Imagine a virtual D pad in this case the player is going right

    with the player sliding the thumb more to the right of the D pad to invoke run and back to the left slightly to revert back to walk?...double tapping never feels reliable enough to me...

    Stuff like this really shows the deficiency of touch input for gaming...

  • I'm a convert from classic, myself and in the last six months C2 has really impressed, I am currently doing some tests with a 32000 wide layout granted a sparse backdrop but with 500-600 objects running around all shooting, moving and calculating, I get a very solid 60 FPS with node, compared to 30 fps in firefox and approx 50-60 with chrome...

    The fact that C2 is still developed and the stable editor more than make up for any features not yet implemented into C2...