Pixel perfick's Forum Posts

  • GeometriX Maybe I'm playing devils advocate a little and personally have no use for running an Exe...

    I would be the first to admit I am no web developer, and thought that the HTML5 environment was closed off from the system, but, I am pretty aware of exterior threats via internet or elsewhere, My concern is more general and for the people that are less careful...

    I am a little confused as there seems to be a definitive yes and no response to this thread...

    So My question is could a posted capx or exported game, uploaded to the scirra arcade for instance, carry a deliberately added, potentially unwanted program?

  • Aphrodite True regarding the third party plugins, but nodeWebkit is an official plug in and ships with C2...

    I can't think of a valid reason to want to do this,so still think it's dodgy...

  • Well that's scary...I will be very cautions clicking peoples capx files to help them out now...

  • This is extremely cool...

  • Assuming the current business model is providing the Scirra team with a healthy long term, sustainable income, I don't think there is a need for change...

    And change at this point would make many of the early adopters feeling pretty let down...I think many would jump ship...

    Construct 2 is cheap if you use it on a regular basis and or to provide your income, but for every hobbyist and developer that could be potentially milked for a subscription fee, there is someone who bought the lifetime licence and all it provides and will only use it for a few months...

    Look around the forum many of the "paid up" newcomers will have fallen by the wayside well before the year is out...

  • Some great stuff here,I especially like "winter" and "nightmare" many thanks for posting...

    Is there a tulamide's ULL series?...

  • Spooky, there's only 3 frames...

    But thanks for posting...

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  • It's nice to see your still working on this, I remember your first concept many months ago with the pixel "entity",and virtually just a background...

    Interesting how the game and main character have evolved and led your development hand, I think it's current form works better and despite being a little "safer", all your atmospheric touches and audio narration still fits in perfectly...

  • Rojohounds canvas plugin may help...

    scirra.com/forum/plugin-canvas_topic46006.html

  • Yup, that makes sense, I was expecting more complex!, but if it works, great, again thanks...

  • rojohound Thanks for taking the time to help, I really appreciate it...

    This pretty much covers exactly what I wanted...

    One question though,and apologies as I failed to mention this in my initial post, how would I get the object to fix it's angle to the blue line, like a javelin?

    Again many thanks for this...

  • This looks great and I'd say 3 weeks is a super fast development time for such a feature packed game...

  • There is very little on this, that I can find, most involve bullet or physics behaviors ...

    But thanks for help...

  • rojohound Thanks for the response,Ah the third point is probably what I'm missing...

    I am trying to calculate the trajectory of a missile/artillery

    I have the projectiles origin x,and the target x,the "ceiling" of the curve may have to be squashed down to keep it in the constraints of the layout,but if that is not possible I could probably work around that..

    Your equation may help, however I am unsure how to calculate that third point...

    Maths and algebra are not my strong point...

    Again thanks...

  • I think the "dictionary" object may be what you need to use, it will give the value as a string or number...

    quote from C2 manual...

    Suppose the number 100 is stored with the key "score", and the string "Joe" stored with the key "name". The result storage looks like the following table:

    "name": "Joe"

    "score": 100

    Retrieving the key "name" with Dictionary.Get("name") returns "Joe", and retrieving "score" likewise returns 100. Setting "score" to 50 will change the value for the key.

    This is like storing data in instance variables or event variables, but since you can use strings as keys you can store any number of values.