Pixel perfick's Forum Posts

  • Jayjay made a game using this, I think...

  • After seeing this...

    alastairjohnjack.com

    It looks like Angvik is an evolution of your previous games? ...That explains much, as the passion shines through...

  • Edit...Or the "issue" should be consistent either side...

  • I agree with California,I think it is related to the image points...

    dl.dropboxusercontent.com/u/146573792/imagepoints.capx

    I edited your capx to demonstate..

    I put the image point to the bottom right and mirrored the player box below 400 x, this stops the problem, proving it is image point related...

    but in your case a central image point should not cause this issue...

  • Doubtful, with that info...

  • mineet Thanks, yes the graphics are all mine, I did make a bit of a mistake with this screenshot as it is zoomed in making it look more like a platformer... <img src="smileys/smiley8.gif" border="0" align="middle" />

    These are some of the ground based units...! but I have some vehicles in the pipeline...

    Hoping to update with more info including details of movement and selection soon...

  • wifi is invisible, just create a wave (((0))) and an effect...

  • the instance outside of the layout is still there, and unless told otherwise the system will pick instance 0 (the first created)

    fix by destroy outside layout or add another condition to ensure its picking the onscreen instance...

  • RookieDev looks cool,nice graphics, are they your own work? like the character and animation...

    feels solid too..well done so far...keep it up...

  • Like the retro look of that, also where is the music from in the video?

  • Ok so here is a screenshot showing a few of the units I have got so far and a building or two, yes the grey blob on the right is a building...

    <img src="https://dl.dropboxusercontent.com/u/146573792/colonyxwip.png" border="0" />

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  • Colony.x (working title) is a side view real time strategy game I am developing with construct 2...

    Decided to make a dev log to keep interested parties upto speed on development of the game...

    general gameplay will involve defeating the rival colony on a distant planet, using resource management and military might...

    The first main challenge of the game is the side on view, which allows units to be able to overlap, this can turn into potential confusion when selecting units so my first challenge is to make this as intuitive as possible...

    I have divided the units into four general categories being:

    1. Ground based non military units (for resource collection and repairs)

    2. Ground based miltary units (for defence and attack)

    3. Ground based vehicles (for speed of movement and resouce collection)

    4. Air based vehicles (for defence attack and speed of movement)

    My system uses a command box to select one or more units,with the left mouse button, which can then be cycled through with the right button, allowing you to filter unwanted selections or give orders to groups in quick succession...

    So far graphics are sparse but I will post a few screen shots and hopefully a video at a later date...

    Still on the lookout for any space related graphics to throw into the ideas bag so anyone willing to chip in is more than welcome...

  • Use the system "compare two values" and input your values there

    Note that compare two values does not do any picking...

  • Also having same issue with r134, although it worked fine, first time after I installed it...

    running Windows XP service pack 3...

  • Fraps is free for upto 30 seconds of video..works fine for me...