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  • RandomExile hey and thank you for your feedback! We will try to work on the issues you spoke about. About the weapon delay I think it is okay because this game is supposed to be hard in every aspect. About the columns, yes you are right it looks like impassable wall, we are going to fix it.

    Thank you for a good word about raising the capital! We are going to show some more concepts (demos) before we go on indiegogo so people can see that we got many ideas and we are really motivated!

    You can follow us on our blog which has just started

    Dino Egg Team's Blog

    there is also link to twitter, also just created.

    Thank you!

  • Just a litle screen about : Space Tako Invasion (my second construct project)

    Finishing the lighting system (day/night feature (actually timing mode desactivaded and i use bouton for test)) and update the background for the game aera.

    New hud bouttons for the tower.

    New Badly guys comming soon and a video to show you all with move and explosion + lighting on screen :)

    <img src="http://www.angelsoftware.fr/wp-content/uploads/space_tako_invasion__updated_bg.png" border="0" />

  • ThunderZ

    I really liked the graphic style

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  • ThunderZ

    hi that looks amazing, are they your own graphics..

    look forward to seeing the video

  • yes it's my graphic thx a lot for all your comment.

    I've just start to learn inkscape and i don't think i'm really good for now but i try updgrade my style ;).

    For the gfx or how i do the lighting you could see on my dev-blog : www.angelsoftware.fr

    or follow me on twitter ;)

    for exemple i've start with those type of graphics make them change :p

    <img src="http://www.angelsoftware.fr/wp-content/uploads/learning_inkscape.png" border="0">

    and

    <img src="http://www.angelsoftware.fr/wp-content/uploads/tower_evolution.png" border="0">

    I need to create true ennemies with their how style.

    I'll try do to a first video today and a other with the new ennemies and mother ship :D

  • ThunderZ

    i think your good; I find inkscape quite hard to use

  • ThunderZ , great searchlight effect, and thanks for explaining how to use blend on a light layer to make it!

  • Thanks you very much.

    I'll continue to post effect/code source share/trick i found or effect i made with construct2 on my dev-blog.

    I'm preparing a tutorial on scirra (more official than my blog) with a Capx file + inkscape file too but my english is "limited" so i hope it will be readable by all :)

  • ThunderZ Your idea of a space invader / tower defence sounds like a winner to ,me, and I'll certainly be keeping an eye on Your progress...

    Graphically it's looking top notch too...

  • thx you :)

    For the gameplay i want to add special 'spy-abilities' the player will have to do action (attack/defense/heal) in game, not only place tower when you gain crystal/money and see the action.

    You will have to do action and follow the game to win too ;)

  • Another screenshot from "Koubi Adventure"

    <img src="http://puu.sh/3nCbS/735c60545d.png" border="0" />

    ps: not the real size, the game is in 1280*720 :)

  • Kraudi I love the flat minimal art of your game, but why the gradient to select stuff? Maybe a nice flat circle around the dot instead?

  • Kraudi I love the flat minimal art of your game, but why the gradient to select stuff? Maybe a nice flat circle around the dot instead?

    sved You are right. The only mistake in my "design".

    Try to make it also flat :-) The gradient is animated right now. Will see how it looks with flat icon:)

    Edit: How do u like these? They are also animated and rounds.

    <img src="http://i.imagebanana.com/img/aevc77sy/test.png" border="0" />

    Regards,

    Kraudi

  • Kraudi I think just increasing the size of the circle would work nicely.

  • Kraudi I think just increasing the size of the circle would work nicely.

    Thought about that too! But while it's a touch game, the circles would be nearly overlapping each other which will makes it very difficult to touch one circle exactly

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