Pigpud's Forum Posts

  • I have the same issue.

  • Okay! Thanks Ashley!

  • Yeah this is all I get:

    I exported my project to NW.js a few months ago to see if it would work and that is all it gives me.

    As I said it works fine with the test game, but not with my real project.

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  • Same here! Although on a side note it worked when I exported a small test project.

  • Okay! Thanks again!

  • Hello lionz!

    I rewrote the codes and they work. Does this look right?

    Thanks for all the help! :D

  • Okay I'll give it a try!

  • I'm making a game that has NPC's in it that can talk to the player.

    What I have coded is that when the player in overlapping the NPC and presses a key, a dialogue box pops up with some typewriter text.

    Now if the user wants to skip the typewriter text, they press the key which will then finish the text.

    Now the text that is finished will stay visible until the player presses the key again, this time the dialogue box disappears with the text.

    The only problem being that the dialogue box just disappears after the first time the key is pressed instead of finishing the text and waiting for another key press to close the dialogue box.

    Now I also have a code that says if the player lets the text run and when the text is finished, if the key is pressed it will close the dialogue box.

    To me this seems like a really easy thing to code, but I can't figure out what is going wrong. I made a test project to find out the answer before applying it my my real one.

  • In the platformer behavior properties, there is a check box for "default controls" unselect that and you're good to go.

  • Here's what you do: Have two sprites: one with a platform behavior called Platform sprite and one with all of your animations called Mask sprite.

    System every tick,

    Then in the action add:

    Mask sprite set position to Platform sprite.

    If you want to have a separate sprite for your camera, you just add another sprite with the scroll to behavior and follow the same code above. The platform sprite will ensure that your sprite collision box stays the same and will prevent your sprite from "falling" hope this helps!

  • This is a game I've been working for some time.

    It's a 16 bit adventure platformer.

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  • Hello! I'm newish to construct, but this is what I would do: have an object that is centered to your viewport spawn them on the start of the layout. That way you have their position the same every layout. I don't know if this is your issue but I hope it helps!

  • Guinea Pig Parkour is a great example.