Hello Construct Forums,
I was programming a wall jump and wall slide mechanic into my game when I ran into an issue where the player can stand on the right side of any wall (this only seems to happen on the right side, not the left side.) I did some troubleshooting and found that the issue is not with the wall slide code, as deleting the code does not fix the issue. It's worth noting that the walls are using the Solid behavior and I'm using a 64x64 tilemap. The player hurtbox is a square and is much smaller than the player. Another thing worth mentioning is the origin point for the Player's sprite (the one for the animations, not the hurtbox.) Since each animation is differently sized because I exported them weird, the origin point shifts, causing the hurtbox to also shift perhaps. But I'm not sure of this either because making the origin point the same for every animation dosen't fix the issue, and I can't find any visible hurbox shift in debug mode. So overall I'm pretty stumped. Any ideas on what I should do? I can provide more information and screenshots if you want.