Hello all, just a quick question:
(sorry for the terrible title!)
to explain better, I have an object that tells my sprite font what text to display when a key is pressed whilst overlapping it. The object has an instance variable that is different for each instance of it on the layout.
Based of the variable in the event sheet i change the text to display.
The sub-events that check what the variable is and tells what text to set has at least thirty different variations (desk, sign, tree, etc.)
I'm sure the system I have is quite inefficient, but will it lag the system if i continue to use the instance variable to base the text off of? as far as i can tell it has no effect on the game's performance.
(Certain areas on the event blocks have been blanked out for privacy :P)