Phoenixbowman's Forum Posts

  • Cocoon IO is completely useless, they're blaming my project. A project that worked before it broke though isn't working. I didn't change any code, but they're saying it's my project. If that was the case then something that worked before would be working.

    They're saying it's your Project. No, it's not. If it were my project then the one from before would be working. Code that I didn't change at all that worked before.

    https://forums.cocoon.io/t/compiler-doi ... sh/5452/26

    "If it were the Project then why does a project that worked before not work now? It can't be the Project. Then please explain why code that worked before, without being modified at all whatsoever, doesn't work now. Something that before this happened. I didn't change ANYTHING. This the file that I restored, and did not modify. It used to work, and now it doesn't.

    Please explain that. The code is exactly the same. It worked before, and now it doesn't. So it cannot be the Project. Because if it were the Project, the one that was working would still be working, would it not?"

    They're blaming my Project. Those $$hats.

  • Andy over at Cocoon io is saying it still works with Construct 2 240 and up.

    He's saying that Cocoon io is working. idk whats wrong, it's still messed up with the black screen.

  • Here's that screen shot:

    https://pasteboard.co/cwyIPVzkb.png

  • Cocoon doesn't take the Browser object so i had to use Canvas+, cause my game has things that let open websites, at least for the EULA. Basically I had to use Canvas+ cause of the browser.

    But yea Andy is saying it's working with Construct 2, as in Construct 2's latest version. I sent them a screenshot of the messed up APK icons.

  • Now Andy is saying 240+ is okay with Cocoon IO.... omg.

    andy_reitbergerCocoon Developer Advocate4h jance0405

    jance0405:

    What version of construct 2 are u using? if v240+ then you'll gonna have black screen because cocoon no longer support webgl2

    That's actually not right. I'm using the latest C2 version and I got no blackscreen.

    The issue you have has nothing to do with your project. Also on my end all developer app build crashes for android. However the normal build should work fine, at least it does on my end.

    Any idea why this is happening?

    Regards

    Andy

    https://forums.cocoon.io/t/splash-screen-issues/5428/18

  • Sorry. that video didn't mention adding parameters to plugins. it keeps saying i need to add app_id. i read the docs thing but that didn't work.

    <plugin name="com.phonegap.plugins.example">

    <param name="APIKey" value="12345678" />

    <param name="APISecret" value="12345678" />

    </plugin>

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  • I did this cause of what is said in the doc

    http://docs.phonegap.com/phonegap-build ... g/plugins/

    Under Plugin Paramaters.

    <plugin name="com.phonegap.plugins.example">

    <param name="APIKey" value="12345678" />

    <param name="APISecret" value="12345678" />

    </plugin>

    I put in APP_ID and the id number, and made sure the cranberry plugin name was correct but it said malformed config.xml. I just put in APP_ID and the id. I just had the one parameter using that as a model.

  • Sorry, I didn't see anything in the tutorial about adding Plugins. I also didn't see the Android target sdk in the tutorial either, sorry.

    3- Change your “android-targetSdkVersion” to 24 -> Optional

    4- For code Number 3 to work you need to add this code before your project id:

    1

    xmlns:android = "http://schemas.android.com/apk/res/android"

    • For example, see down picture:

    Open full size image

    5 - Change your version from “1.0.0.0” to “1.0” -> Optional

    I didn't see the target sdk in the screenshots. Also how do you add plugins? i'm using Cordova's cranberry plugins. Like app id etc?

  • Thank you. I need to switch to Phonegap cause my game as WebGL effects and Cocoon io doesn't work with WebGL anymore:

  • It's a darn shame, Cocoon io was really good. But if they want to lose out on a butt-ton of customers, Construct 2 developers who can't use their service anymore, then that's on them.

  • I'm using Cocoon io's Canvas+ when i build my game, because of the plugins I'm using Canvas+ is required.

    I'm switching to Phonegap. I need to update the game, and Cocoon io has gone fail whale, legit. The game i have does have WebGL effects. I hope the people at Cocoon io are happy with basically saying "F U" to people who use Construct 2.

  • jance04054h

    Try to downgrade you construct 2 version into v239 below

    jance040514h

    What version of construct 2 are u using? if v240+ then you'll gonna have black screen because cocoon no longer support webgl2

    https://forums.cocoon.io/t/splash-screen-issues/5428

    That's what they're saying. Unless Scirra does its own compiler thing that leaves Phone gap. Because Intel XDX isn't doing it anymore and Cocoon io doesn't support Construct 2 anymore.

  • I didn't say any of this, they did. All I keep hearing out of them is that Cocoon io doesn't work with Construct 2 240+. Idk when that happened. It must have been the past few days cause a few days ago it was working.

  • From a message from someone:

    jance04051h

    I told you, v240 and above is no longer supported by cocoon.io because v240+ of construct uses webgl2 already. That what causes the black screen. I've been there on your situation too so what i did was is to downgrade the version of construct to v239"

    https://forums.cocoon.io/t/splash-screen-issues/5428/12

    That's what they said. They're the ones who said that they don't support Webgl. they're the ones who told me that the only way it will work is if its Construct 2 239. They said that, not me.

  • That's the official word, that's all I'm getting out of them. I have a game on google play that was built using Construct 2 244 and compiled with Cocoon io. It was working a few days ago. I even uploaded something from 2 weeks ago, also Construct 2 244 and Cocoon io, and that didn't work either. And it worked perfectly with Cocoon io 2 weeks ago. The one from 2 weeks ago i know for a fact worked before, and now it doesn't when compiled when Cocoon io.

    I don't why, but that's the official word. Cocoon io doesn't support Construct 2 anymore. Construct 2 can't be used with Cocoon io unless it's version 239.

    Cocoon io doesn't work with Construct 2 anymore, unless you want to use Version 239. That's the official statement from the people at Cocoon io.