Phoenixbowman's Forum Posts

  • I just found Cocoon doesn't support Construct 2's buttons, text boxes, and bunch of (but not all of) Construct 2's default obejcts. What the actual heck?! What the frak?! And for some reason Construct 2's browser object won't work in Webview, either. I'm about to try it in Webview+.

    If i have to use Canvas+ to be able to launch a URL, and it doesn't support buttons, then I'm going to Phone Gap.

    Thx Intel /sarc.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Building and signing APK's locally is one thing... but what about cross platform building.

    Intel XDK was the perfect solution for compiling Cordova to both Android and iOS (even WP8)

    A big loss imho!

    I know, right. Intel is one of the biggest companies on the planet. They couldn't keep their support for the build server?

  • Any word on this? I found the Cocoon plugin and used that Cocoon webview thing in the builder but now buttons don't show up.

    Is there a browser plugin we can use with Cocoon that allows the use of buttons? If you Canvas+ or whatever it is then you can't use the Construct 2 buttons and text boxes. Unless theres a plugin that lets you launch a URL and still use Construct 2 buttons and text boxes.

  • Did that work? Basically On Start of Layout > Cordova Login.

  • It may help to pin an invisible sprite to the bottom of the block. Make sure the edge of the sprite is lined up with the bottom edge of the block. Have it so when on Collision with the Invisible sprite, something happens. Pinning the invisible sprite to the block will let the sprite move with the block.

  • Today I got freaked out because I had lost track of my Keystore's Alias and Passwords (made in Intel XDX ) I'm going to Cocoon so I needed them again. I had a file with the Alias and Passwords in them but had them Password locked > < thankfully I eventually remembered the Alias and Passwords.

    It is INCREDIBLY important that you do NOT lose your Keystore and have your Alias and Passwords for your Keystore written down in at least one place, if not multiple spots. With your Keystore, make sure you have at least three backups. The Keystore, Alias, and Passwords are for your app's secruity. If you lose any of them or dont know the Alias and Passwords you'll have to create a new Keystore, meaning you can't update the apps using the keystore you had before, if you lose it or lose/forget the Alias and Passwords.

    I almost lost the Keystore today, I don't want that happening to anyone else. It is very very important that you backup the actual .keystore file in multiple places, and have the Alias and Passwords with that Keystore backed up somewhere and/or written down somewhere.

  • I figured out the correct IAP object! In Cocoon, under Plugins dont click any of those icons if you're using Cordova! In the Search box search for cordova plugin payment iap . Remember, you have to add a Parameter called "BILLING_KEY" with the long code from google play. You can find it under API in the google play dev. console. its the long character that you put into the Cordova IAP object in Construct 2, the same one.

    I still haven't gotten Browser object to work though. Like the Construct 2 Browser object thats works perfectly with Intel XDX is not working with Cocoon. Intel XDX let you add asteriks for permissions to go to URLs, but I dont see anything like that in Cocoon.

  • The Browser object works perfectly when exported using Intel XDX. I've tested it after exporting with Intel XDX and it works. I'm heading on over to Cocoon because Intel XDX is ending the build server this June > <

    I didn't change any code whatsover in my game but the Browswer object wont work after being built with Cocoon. Unless I have to do something with Whitelist permissions in Cocoon.

    Also, will the Cordova IAP plugin work with Cocoon? I have the same code as in another game that i built Intel XDX. I did add the Cordova plugins by search to the Cocoon file builder. Unless it needs special permission like in the Whitelist for the IAP too (PS Cordova game plugin works, its just the IAP and default browser objects that arent working.)

  • if the build server is gone, I wonder if we need to do anything ahead of time to be sure we can build our apps elsewhere, such as getting the signing certs?

    I think Intel will still let us get our Keystores even when the build server is gone. I mean, they're vital, so we should still have access to them. Still it may be a good idea to download them to your computer and make at least 3 backups in different places of the Keystore.

    I almost lost my Keystore today and I was really freaked out. Like it was just by remembering that I remembered the passwords and Alias for the keystore. I password protected the file i made with the Alias and passwords...whoopps. but i eventually remembered them. I had to do them again cause i just switched to Cocoon.

    I had a file where I wrote down the Alias and Passwords, which i needed cause i was going to Cocoon. I password protected THAT document though....i actually downloaded a password cracker* for Open office....but eventually remebered the Alias and Password.

    Basically, Write down somewhere in multiple places the Alias and Passwords for Keystore, and have at least 3 backup copies of the actual .keystore file.

    *It's legal because it was my file on my computer.

  • Just in time for Scirra's own Android & iOS export cloud option.

    That's awesome

  • It's okay about Kongregate. Idk know if the Cordova cranberry IAP is part of the main cordova package but it should be.

    Remember, you need to have an .apk uploaded to Google Play to get the long character code to put into the IAP object

  • I used to use XDX but Intel is ending support for the build server this June >< meaning now it's phone gap, cocoon, or writing dos commands eeep.

    That link I copied and pasted should lead to the plugin.

    PS: Do you know how to do Kongregate Kreds in Construct 2? i've looked everywhere and can't find out how. I found Rex' Rainbow kong plugin but idk if it can do things like check purchases success, restore purchase, etc.

  • Kongregate is one of the biggest libraries of games on the Internet. How is Kred support not a thing in Construct 2? I looked all over and could find no info on how to integrate Kred support into construct 2.

    Rex's Rainbow looks promising and it has a Purchase function but is missing a Restore purchase fuction, purchase successful, has product, and on restore successful. So the player can get a purchased item back if/when they play the game again.

    If not Kongregate then what browser game sites' IAPs are supported in Construct 2?

  • Cranberry's Cordova plugin works great. It lets the player purchase items as well as checking for previously purchased items.

    https://github.com/cranberrygame/cordov ... ayment-iap

    Purchase item, on purchase successful, has item, restore purchase, on restore purchases successful, etc.

    Googe play (I'm no sure about Apple) has a really long key code you have to get, i think its under API. Once you get a game set up on the Dev console, uploaded, you'll be able to get it. It's really long. You have to copy and paste that into the Cordova IAP object. That's what links your game to Google Play.

  • We may have to see the code to know what's going on.