Phoenixbowman's Forum Posts

  • https://www.scirra.com/manual/173/iap

    ^ That may be of some help.

  • First, put in a Browser object. Then create a button. Put in code on "Button" (where Button) is the name of the object > Action Browser go to URL. Put your website's URL into the URL in quotes.

  • Do you use Intel XDX? Construct 2 has an IAP behavior under Montenisation. The names you give the purchases in your game must also be put into your Android Developer account. Product ID, that's the name you give your different IAPs. In your Android Developer Account, there is a place to put in a list of IAP names.

    IAP name is how your game's IAP code communicates with the Google Play Store. The product ID in your game is how the player's purchase things, check for purchases, etc.

    Intel XDX is a great choice to export your games, and it does support expoting games with IAPs.

  • I got the movement down for sprites. Up down, left right. Left to right a sprite is fine. But going up and down, the Sprite flips on its side...I messed around with set angle in the properties and set angle in the code itself, but it always flips when going up and down.

    Set Angle yes gets it to move down, but it's turned on its side.

    Any help would be appreciated.

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  • The Sine functions works perfectly on its own. the only difference is to get the sprites to move up first, then down, instead of down first, then up.

    The Sine function works fine when it comes to moving up and down. Is a plugin absolutely necessary to reverse the order of how it moves? From down, up to up, down?

  • May I please have the code instead of a downloadable file? I'd rather not download stuff like that to my computer.

  • It works perfectly otherwise. Say the Sprite's starting X,Y position on the layout is 200, 200. With the way is now, the sprite goes down first before going up How to have it with the Sine behavior so the sprite starts at 200, 200 goes up first, then goes down, etc?

  • It jump stutters down then goes back up. Starting from its base position on the layout, how to make it go up then down? setting the offest period makes it jump quickly down then go back up.

  • That's beautiful, thank you works perfectly. I did reverse sawtooth and sawtooth but no way of making it start going up? When sine starts it starts going down first, then goes up. How to make it go up first, instead of down first?

  • I thought I had this figured out. Same code made it go up. Then I added code to go down then it went up at a curve. Now it's going to a right.

    Real simple: How to make a Sprite move up and down? It goes up, stops, goes down, on a loop. Up, down, repeat, up down, repeat. I tried 8-direction and jumping and nothing is working. Simulate up keeps upping it even though I say Stahp in the code, and tell it to reverse direction and go down.

    Telling it to reverse direction or simulate DOwn makes it go LEft....

    Please help. A sprite going up, then down, repeating.

  • SOLVED

    Set Instance variable to X on sprite. IF Varable = x then simulate pressing up.

    UP! it goes up. Setting a sprites instance variable to X and after that if Sprite variable = x then simulate up works.

    Now to just get it to stop "pressing up" lol

    Nope, now it's going off at an angle... same code but now it curves up at an angle.

  • Sprite Visible > Simulate Jump doesn't work

    Sprite Instance Va r=1 > Sim jump doesnt work

  • Left and Right work just fine but jump doesnt?

  • I just want some sprites to jump and down. I tried the tutorial videos Instance Varibale thing and that didn't work. Why is Platform Simulation Jump not working?

  • Simulate platform jump is broken. I have default controls set to No. Max Speed and acceleration set to 350, jump str 300 and jump sustain set to 10000. I have it so On Start of Layout simulate Jump but its not jumping?