Phoenixbowman's Forum Posts

  • I understand buttons, tapping them does stuff. Is there a function where if a person taps a button it assigns a sound, in the "game" file, that sends the sound as a notification sound, ringtone, or alarm? So the sound files are in the "game" and pressing the button assigns them on the phone as a ringtone alarm or notification.

  • Aw...It was the Random function. I had to do Trigger Once while True. I figure Construct 2 checked the Random number and did it once. I did not put in a loop, but it looped it anyways. I think what happned was... Clicking destroyed the object, but since it was if Random = x then Create Object A at (x,y), as soon as Object A was destroyed, it created another Object A.

  • Object A that was created at (x,y) is still Object A. So why is Destroy broken and fails to Destroy Object A at (x,y)

  • Object A was created at (x,y) I have it set so when you click on Object A, it destroys Object A. I am clicking on the Object A that was created at (x,y) so why is it not being destroyed? Destroy means Destroy. So Destroy Object A should Destroy Object A. So why is the Destroy function broken?

  • Create Object A at (x,y) works just fine. Click on Object A > Destroy Object A doesn't work. Neither does moving it. I click on Object A at (x,y) and it doesn't destroy it. Destroy means Destroy, so why does the created object, an instance of Object A, stay active even though Click on Object A > Destroy Object A ?

  • How can I integrate Kred buying into my Construct 2 game? I know the IAP works with Google play. Can that be done but with Kongregate? Where it intergrates with the Kongregate Kreds system?

  • * Free *

    Fight your way through forty levels while fending off a horde of monsters: Jack-o-lanterns, Scarecrows, Ghosts, Chupacabras, and Ghouls. In each level, the monsters and civilians are speeding around and bouncing off of each other. Tap the monsters, avoid the civilians, and race against time in Ghoul be Gone!

    https://play.google.com/store/apps/deta ... ul.be.gone

  • >> An alternative, if a program like that does not exist. This is a seperate program. You know there are sprite sheets? Where you have a bunch of sprites, change their look, and they're shown in different poses? Starting with a base sprite, it shows the base sprite in different poses? and you can customize it? Is there a program like that?

    So 2 programs: One that makes Visual Novel characters.

    One that makes sprites like those game RPG sprites, customizable and generates the sprite in different poses.

  • Is there any sort of free to use Character Generator? 2D sprites used in Visual novels? Where you can generate a base character and then change the facial expression? Like in Winter Wolves' "Roommates" or the images that come with Renpy. One sprite, one outfit, but the only difference is the facial expression.

    Is there a software that generates them from different elements? Any style. Anime or not anime, doesn't matter. Can be any art style (As long as they look realistic like "Roommates" or the images that are included with Renpy.

    Free, Must be in English, and can generate male and female. Where the art style is either "anime" adult realistic, or like "Roommates" and the Renpy default included images.

    Generate a character. That is the default stating point, character has facial expression. Taking the same character, give the character different facial expressions. Saving a copy of one each time. So you have the same exact default character, but multiple copies, each one with a different facial expression. The Internet is a vast place. I'm confident that out of the billions of websites, at least one has a software program that does that:

    Free, Must be in English, and can generate male and female. Where the art style is either "anime" adult realistic, or like "Roommates" and the Renpy default included images.

  • You're better off asking here, as this topic is off-topic given the intent of this sub-forum:

    Thank you, I'll go ahead and do that

  • Construct 2 can use sprites that look realistic, like the ones in Renpy. Realistic looking VN sprites are still sprites that can be used anywhere. I was just asking for info to see if ppl here know if such a program like i described exists.

  • Is there any sort of free to use Character Generator? 2D sprites used in Visual novels? Where you can generate a base character and then change the facial expression? Like in Winter Wolves' "Roommates" or the images that come with Renpy. One sprite, one outfit, but the only difference is the facial expression.

    Is there a software that generates them from different elements? Any style. Anime or not anime, doesn't matter. Can be any art style (As long as they look realistic like "Roommates" or the images that are included with Renpy.

    Free, Must be in English, and can generate male and female. Where the art style is either "anime" adult realistic, or like "Roommates" and the Renpy default included images.

    Generate a character. That is the default stating point, character has facial expression. Taking the same character, give the character different facial expressions. Saving a copy of one each time. So you have the same exact default character, but multiple copies, each one with a different facial expression. The Internet is a vast place. I'm confident that out of the billions of websites, at least one has a software program that does that:

    Free, Must be in English, and can generate male and female. Where the art style is either "anime" adult realistic, or like "Roommates" and the Renpy default included images.

  • http://developer.android.com/google/pla ... list-setup

    When I used intel XDX, it worked just fine. I didn't have to add billing or anything like that. The billing permission was added automatically after I used Intel XDX to export my app.

  • You can set the block sprites as a Bullet behavior, and On Start of Layout set their Y speed to a certain number. Or, if you'd rather not do that, enable Physics and World Gravity, so they drop.

    What is important however is scoring. On Touch > Object tapped > Destroy object

    Add X to Global variable Score (to keep track of score.)

    Ah, formatting. The two actions in Object tapped would be destroy object (if you want to them to vanish once tapped) and add a certain amount to a global variable.

    You can even have 1 event sheet with the Global variable. Event sheets can be added in (in Event Sheet A, include Event sheet alpha. In Event Sheet B, include Event sheet alpha.) Doing that will reference Event Sheet Alpha in Event Sheets A and B.

    Event Sheet Alpha has Global Variable Score.

    Event Sheet A has on tap, add X to Global Variable Score.

    Event Sheet B has on tap, add X to Global Variable Score.

    So you have one Event sheet that keeps track of the score for the entire game. Remember to link them by including Alpha in all of the Event sheets that you want to add to, subtract from or reference the game's score.

    PS: A, B, and Alpha are stand ins you can name your Event sheets whatever you want.

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  • What order do you put them in, though? On Store Listing Success can't be made as a sub-event, so how do you know it's being called?

    If purchase successful > go to Layout X

    Global variable = x, check purchase if true, go to Layout X (If the device is already connected to the internet.)

    Click button, check purchase if true, go to Layout X. (If they are not connected to the internet, the player would need to connect their device to the internet before clicking the button.)

    ^ How to do those three things?