For the movement, look at this post
I don't exactly understand what you need. How do you know which player is touching the screen? Where do you want to move the player object?
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You could try something like this:
gumshoe2029 Try my program and compare the 2 timers with a real clock, you will see the difference.
Like gumshoe2029 said:
Maybe like this?
Capx
XML files are read only (tutorial).
If you want to write something, you better use 'LocalStorage' (Tutorial).
Use <pick all> condition after you created your object.
gumshoe2029
Your timer is not accurate, you have a cumulative error when you use <Ever 0.01 seconds>. You must use <Every tick> and dt *1000.
capx
I finally use the plugin rex_nickname http://c2rexplugins.weebly.com/rex_nickname.html.
Thanks for your advices.
Does anyone have an idea?
You could easily do it using the excellent behavior MoveTo from rexrainbow : https://www.scirra.com/forum/behavior-moveto_t63156
CAPX
I have a family of 6 sprites. I want to have a generic way to create instance of the members based upon a parameter.
This is how I do it but it's not working:
I'm not sure that Scirra programmed the usage of a negative animation speed, this is why the frame stop at 0 and not going to the last one.
A little workaround to make it work:
Like blackhornet said, work with integers: