gumshoe2029 Try my program and compare the 2 timers with a real clock, you will see the difference.
Like gumshoe2029 said:
Yea, I am going to fiddle with that, because we are presently using the Every X Seconds event for temporary time keeping in our game. It refreshes every time the player switches layouts with accurate server time, but I don't want the clock to drift too wildly.
It's like the old saying: "A man with one clock always knows what time it is; but a man with two clocks has no clue."