Look at what is happening to my buttons when I scroll my screen:
What can I do to make my buttons scroll out of the screen without deformation?
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Use a global Text variable to keep your name:
Try this:
Use one global variable by task to keep track if it is completed or no and animate your sprite/buttons with the status of those variables.
You could try something like this:
Rotate your turret image by 180 degrees with the Image Editor.
You must declare your Score Textbox global.
The problem is with this event:
At every loop of the program, you create 3 <SpawnIcon>.
There is something wrong with your link.
Could you post your Capx file?
Maybe take a look at R0J0hound behavior: http://www.scirra.com/forum/viewtopic.php?f=153&t=153967
Remove the line before the Go To:
For your comprehension, name your object to what they are. And since it's the player that is moving, invert your logic. Example of what your code should look:
This is not very clear to me. Post your Capx file or a print screen of what you have now.