You could do something like this:
I had this problem with my Posts earlier this week, I send an email to support and they whitelisted me.
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This is completely useless but a little artistry.
http://phimaka.com/games/ParticlesFiesta/
Let me know if you have some ideas of other effects.
Thanks, that's what I need.
I want my sprite walking along this path: 1-2-3-4-3-2-1-2-3-4 etc ...
Do you have a good idea on how to efficiently do this?
If you could use Sprites instead of TiledBackground, you could try to change the frame of the Sprite.
https://www.dropbox.com/s/yr87idbhvro9jdb/FadeInFadeOut_CavernV3.capx
Put your score in another layer with parallax at 0,0
https://www.dropbox.com/s/5usgewexrqiui7u/DoodleJumpV2.capx
Very well. One advice, add the possibility to automatically increase/decrease a value by maintaining the mouse button down.
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Try this one:
https://www.dropbox.com/s/56xd8hkcbtz8z19/FadeInFadeOut_CavernV2.capx
Thanks, it works:
Could you help me to understand how Construct2 manage the sequence of operations. I don't understand why after I destroyed the sprite, the count is still 1 during the Start of Layout sequence and is 0 after I refreshed it Every Tick.
Check this example:
http://www.dropbox.com/s/ng2z6h7hmp5tcp9/FadeInFadeOut_Cavern.capx
Put your ground and wheel sprites in a different layer with parallax at 100.
Look at this capx: Link
You could try the MoveTo plug-in from RexRainbox:
http://c2rexplugins.weebly.com/rex_moveto.html
Example
You must have something else in your program because it works for me.
Link